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TIGSource ForumsCommunityDevLogsReprisal Universe - Launched!!
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Author Topic: Reprisal Universe - Launched!!  (Read 24806 times)
wearepinata
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Piñata Games


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« Reply #60 on: September 16, 2014, 03:41:02 PM »

Congrats on the launch! The game looks awesome Smiley
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Piñata Games
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bombjack
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That's me :)


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« Reply #61 on: September 16, 2014, 11:09:58 PM »

I'll go buy it asap  Hand Money Right
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electrolyte
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« Reply #62 on: September 17, 2014, 03:24:16 AM »

Thank you all! It's been a crazy week so far and I'm wrecked.

Being the Coder, Designer, PR person, Support, launching it on three distribution platforms and Social Outreach - it's been punishing! As a lot of you know, team of one is hard work especially when your doing it in spare time  Smiley

I'll been posting a sort of postmortem here in a few days or when I get the time.
Thanks for the support over the last few years.
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Bombini
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« Reply #63 on: September 18, 2014, 03:59:23 AM »

Thank you all! It's been a crazy week so far and I'm wrecked.

Being the Coder, Designer, PR person, Support, launching it on three distribution platforms and Social Outreach - it's been punishing! As a lot of you know, team of one is hard work especially when your doing it in spare time  Smiley

I'll been posting a sort of postmortem here in a few days or when I get the time.
Thanks for the support over the last few years.

Congrats!
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Dino_Salad
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Love making games :D (I think my cat is a wizard)


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« Reply #64 on: September 19, 2014, 03:04:56 AM »

congrats, awesome job dude Beer!
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Dinosaurs Love Salad
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« Reply #65 on: September 19, 2014, 04:00:50 AM »

I have a question here, I played reprisal, the freeware game, and I liked it. But the main problem that I had with the game was, that in each stage it was just about flattening the terrain as fast as possiple to make space for the people to produce mana and populate. Buildings were for free, so it wasn't even necessary to have trees or something. So the game became a little bit dull. Not because of the atmosphere, I really liked that, because of the repetetive gameplay that generally ignored the level design.
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