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TIGSource ForumsCommunityDevLogsCopy Girl - Megaman inspired platformer
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Author Topic: Copy Girl - Megaman inspired platformer  (Read 56927 times)
Ishi
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« Reply #100 on: September 19, 2015, 12:00:00 PM »

I love the way it bounces!
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Conker
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« Reply #101 on: September 19, 2015, 01:24:49 PM »

Same! What a fun looking weapon.
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7Soul
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« Reply #102 on: September 25, 2015, 08:28:55 PM »

We're currently looking for a composer: https://www.reddit.com/r/gameDevClassifieds/comments/3mfazs/paid_looking_for_chiptune_composer_for_copy_girl/
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« Reply #103 on: September 26, 2015, 01:52:01 PM »

Speaking of composers, we're almost finishing our music-themed level Wink

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Rebusmind
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« Reply #104 on: September 27, 2015, 12:10:58 AM »

What has that poor mermaid ever done to you? I heard they are an endangered species. :O
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« Reply #105 on: September 27, 2015, 12:18:07 AM »

What has that poor mermaid ever done to you? I heard they are an endangered species. :O

If gifs had sound you'd know she sings really bad
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« Reply #106 on: September 30, 2015, 04:00:09 PM »

Weapon Design Overview - Penta Pearl

Our next weapon is the water-themed Penta Pearl

It creates a shield of 5 pearls around you, each doing damage to enemies on contact.

By default this weapon isn’t too effective. It has a low range and will only really get rid of the weaker enemies



But wait! This weapon has a secondary effect. Press the fire button one more time and…



It expands and reaches high rotation speeds, damaging everything around you. The main strength of this weapon is reaching targets above and below

This increased range only lasts a second, so you have to time it well



Remember our list from before? Let’s see how this weapon fares

- Must fill a role that no other weapon does

You can hit enemies directly below and above you, something no other weapon does. It is also the only weapon that goes through walls

- Must have a unique purpose

It has a short range, and a second activation mode. Each pearl can hit enemies 3 times, so it thins out as you hit stuff

- Must not fall under the “dominant strategy” category

Enemies with invulnerable parts will wear out your pearls, while you deal no damage. This weapon also doesn’t deal as much damage as others. it’s power lies in it’s other properties

- The boss you get this weapon from will use it against you

Keep your distance while this weapon is active!





This is a good opportunity to mention another weapon that existed in the early stages of development. It was called 4-Sided Beam, and it would hit enemies in 4 directions near you

Didn’t take long for us to notice it was kinda redundant… Remember the first item on our list?

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doczal
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« Reply #107 on: September 30, 2015, 09:10:40 PM »

What has that poor mermaid ever done to you? I heard they are an endangered species. :O

If gifs had sound you'd know she sings really bad

Reading this gave me a good laugh  Cheesy

Just dropping by to say that I'm loving how the game looks like so far. As a big Megaman fan myself, I think you did a good job of capturing the essence of the old school Megaman games' art style, while still making the game look different enough that it doesn't look like a direct copy. All the best!
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« Reply #108 on: September 30, 2015, 09:30:49 PM »

When 'Relativity' changed its name to 'Manifold Garden' i had the impression that 'Copy Girl' sounds like a working title, too. Do (or did) you plan to change the name? Or did you decide to stick with it?

In my opinion, you don't need to convey the Megaman "copy" inspiration in the title AND the slogan. You put in many great own ideas, it's clearly more than a simple copy. Everybody will immediately get the Megaman inspiration seeing the graphics, anyway.
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« Reply #109 on: September 30, 2015, 10:03:38 PM »

When 'Relativity' changed its name to 'Manifold Garden' i had the impression that 'Copy Girl' sounds like a working title, too. Do (or did) you plan to change the name? Or did you decide to stick with it?

In my opinion, you don't need to convey the Megaman "copy" inspiration in the title AND the slogan. You put in many great own ideas, it's clearly more than a simple copy. Everybody will immediately get the Megaman inspiration seeing the graphics, anyway.

The name Copy comes from her "copying" of the bosses weapons. I chose the name basically on the day I thought of making this game, and for a long time we considered it a working title, but we realized we'd never be able to go with a different name

The slogan is just there to give a little description that fits in the title box of the forum. I found these usually make me more interested on checking a devlog, instead of just having a title
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« Reply #110 on: September 30, 2015, 10:16:49 PM »

I already guessed that 'copy' derives from copying the boss skills, but simply having the word in the name of your (or any other) game could be a linguistical 'devaluation' (it's not an original). Maybe it's just me, who interpretes it like that. Smiley

I think the slogan is good, it precisely tells you what to expect from the game (and uses 'inspiration' instead of 'copy').
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« Reply #111 on: October 01, 2015, 01:44:34 AM »

Loving the Copy Girl logo design.
Me too. Well, hello there!

I had no clue there was a Copy Girl thread here. Ninja I'll keep track of it.
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« Reply #112 on: October 17, 2015, 11:40:12 AM »

A little montage of our first stage, with brand new music by our brand new composer, DDRKirby!

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Conker
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« Reply #113 on: October 17, 2015, 11:44:29 AM »

awesome video, looks very enjoyable
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« Reply #114 on: October 17, 2015, 12:34:14 PM »

I like it. I'm in for updates!
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Matthew Doucette, Xona Games
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« Reply #115 on: October 17, 2015, 03:42:53 PM »

All the animation is looking nice and smooth  Hand Thumbs Up Right
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James Edward Smith
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« Reply #116 on: October 17, 2015, 04:28:19 PM »



Look out, we got a mother fucken snake boss!
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« Reply #117 on: October 17, 2015, 09:24:42 PM »

The first stage montage video is amazing. true successor of Megaman.
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« Reply #118 on: October 18, 2015, 05:38:37 AM »

Can't believe that montage video is just of stage 1. Looks really varied and fun.
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« Reply #119 on: October 18, 2015, 01:25:38 PM »

A little montage of our first stage, with brand new music by our brand new composer, DDRKirby!


Shocked Shocked Shocked That was so amazing!
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