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TIGSource ForumsCommunityDevLogsCopy Girl - Megaman inspired platformer
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Author Topic: Copy Girl - Megaman inspired platformer  (Read 57244 times)
h.hiker3000
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« Reply #120 on: October 18, 2015, 03:06:56 PM »

I love the boss battle in the video.  Or whatever that boss is  Cheesy
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Oscar Blomqvist
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« Reply #121 on: October 19, 2015, 04:52:09 AM »

This looks really high quality. Good job!
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7Soul
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« Reply #122 on: October 30, 2015, 04:36:28 PM »

New video to showcase a boss battle

Copy Girl - Mini-Boss Preview: Tsunami's Golem

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surt
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« Reply #123 on: October 30, 2015, 04:49:12 PM »

Proper awesome.
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« Reply #124 on: October 30, 2015, 05:33:14 PM »

Better than Mighty No. 9 >_>

I second that notion <_<
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gimymblert
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« Reply #125 on: October 30, 2015, 06:25:43 PM »

Better than Mighty No. 9 >_>

I second that notion <_<


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blekdar
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« Reply #126 on: October 30, 2015, 08:21:58 PM »

Holy shit. Now THAT is a fucking boss fight. Man that got me so pumped.

Question + small concern however. Are you guys adopting a similar life + continue system similar to Mega Man? These stages seem rather intense, and having to restart the stage may be really frustrating. Just a thought.
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7Soul
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« Reply #127 on: October 30, 2015, 09:31:10 PM »

Holy shit. Now THAT is a fucking boss fight. Man that got me so pumped.

Question + small concern however. Are you guys adopting a similar life + continue system similar to Mega Man? These stages seem rather intense, and having to restart the stage may be really frustrating. Just a thought.

We have a pretty forgiving checkpoint system with infinite lives and continues. It's all about short challenges and not about mastering the entire stage
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blekdar
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« Reply #128 on: October 31, 2015, 07:50:00 AM »

Quote
We have a pretty forgiving checkpoint system with infinite lives and continues. It's all about short challenges and not about mastering the entire stage

That is awesome to hear, looking forward to it.
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fall_ark
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« Reply #129 on: October 31, 2015, 06:59:40 PM »

What's with the video quality drop during the escape section? Concerned It's weird to see that kind of thing in a 720p video...something to do with the recording setup?

Also...it might just be me, but I found the "hanging" animation to be a bit...unnecessary? I mean that body swing/leg jiggle everytime you hang onto a hook. Compared to the jumping process (there's only two frames of different animation when you jump, one when ascending and one when descending, right?), it just feels needlessly detailed and kinda out of place. Just my 2 cents.
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« Reply #130 on: October 31, 2015, 09:29:01 PM »

What's with the video quality drop during the escape section? Concerned It's weird to see that kind of thing in a 720p video...something to do with the recording setup?

Eyup. OBS is weird like that and last I checked FRAPS doesn't work with NWjs. I've tried a mess of other software with mixed results..

As for the hanging animation, it was an attempt to smooth out the "pop" when she's positioned to a ring. She smoothly moves to them now so we'll probably go back to our old 2 frame one.
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Devi Ever
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« Reply #131 on: October 31, 2015, 09:38:28 PM »

Just dropping by to say WOW!  This looks great! :D


... and not to spam but if you need any extra help with graphics I've done a lot of old skool / NES palette based stuff the past year.
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fall_ark
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« Reply #132 on: October 31, 2015, 09:40:56 PM »

What's with the video quality drop during the escape section? Concerned It's weird to see that kind of thing in a 720p video...something to do with the recording setup?

Eyup. OBS is weird like that and last I checked FRAPS doesn't work with NWjs. I've tried a mess of other software with mixed results..

As for the hanging animation, it was an attempt to smooth out the "pop" when she's positioned to a ring. She smoothly moves to them now so we'll probably go back to our old 2 frame one.

For game footage recording I'd suggest Bandicam but it's not free. For OBS, maybe the "Max Bitrate" in the Encoding setting isn't set high enough? Since OBS is intended to use for streaming, the default settings leans to the lower end in terms of quality.

That's great to hear about the hanging animation. It's actually quite interesting how the extra animation is used to solve another problem. Kudos for the explanation!  Gentleman
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Conker
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« Reply #133 on: November 01, 2015, 04:40:25 PM »

havent seen a good boss fight like this in a while
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illugion
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« Reply #134 on: November 01, 2015, 05:11:25 PM »

This looks so great! Me wants dis gaem!  Waaagh! Hand Money Right
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nnyei
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« Reply #135 on: November 01, 2015, 05:19:33 PM »

Will be following. Smiley
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lobstersteve
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« Reply #136 on: November 02, 2015, 03:20:48 AM »

well this became the coolest retro inpsired platformer i've seen in a while  Shocked
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« Reply #137 on: November 02, 2015, 08:50:07 AM »

is this the next shovel knight?


(overhyping it as much as I can)
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« Reply #138 on: November 02, 2015, 07:03:38 PM »

This is the new Ocarina Of Time. Smiley
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« Reply #139 on: November 03, 2015, 12:53:24 AM »

This looks excellent. I really like how it's taking Megaman as a 'base' and then proceeding to do so much more with it.
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