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TIGSource ForumsCommunityDevLogsCopy Girl - Megaman inspired platformer
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Author Topic: Copy Girl - Megaman inspired platformer  (Read 41668 times)
Tokinsom
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« Reply #60 on: May 23, 2015, 12:28:38 PM »



Today we finished our first mini-boss, Cython. (working name..?)

You can chip away at his body segments which makes him lighter and faster, ultimately revealing the cores to do real damage.
Not the craziest miniboss out there but it was great practice and I finally got the whole boss state thing finished. Only ~15 more to go! Screamy
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sidbarnhoorn
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« Reply #61 on: May 23, 2015, 02:27:39 PM »

Very awesome! I played Megaman so much when I was a kid! Still have my original NES and the games! :-D
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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aamatniekss
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« Reply #62 on: May 24, 2015, 12:59:37 AM »

Love the boss fight! Very well done. Smiley
And if that's only a mini-boss, then what will the real bosses be like? Shocked
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7Soul
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« Reply #63 on: June 03, 2015, 07:22:02 PM »

Tsunami - our water themed boss



She may seem innocent, but the ocean is her home, and you never know what you'll find in the darkest depths of the earth
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7Soul
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« Reply #64 on: June 11, 2015, 08:14:05 PM »



Alright, so, we reached a big milestone today!

We completed the first level, including a boss and mini-boss. We’re sending out this version to our testers and taking the weekend off ᕕ( ᐛ )ᕗ

On Saturday we’re gonna have the game played online for a little “Brazillian games in development” stream. Here’s a link for the stream and a countdown timer

Next we’re moving on to working on our water level, as indicated by the image above
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turnA
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« Reply #65 on: June 12, 2015, 04:30:21 AM »

I think you have really nailed the looks of megaman!
Can't wait for the gameplay stream :D
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Tuba
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« Reply #66 on: June 12, 2015, 06:46:11 AM »

Loving the colors in the water level Smiley
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7Soul
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« Reply #67 on: June 12, 2015, 01:43:41 PM »

Some images of our first completed boss





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gimymblert
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« Reply #68 on: June 12, 2015, 03:05:05 PM »

this then look better than vanilla megaman
need more chocolate though
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AD1337
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« Reply #69 on: June 13, 2015, 12:01:13 PM »

Heard from this game in the GAMESFODA stream, following!
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PiedPiper
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« Reply #70 on: June 15, 2015, 12:12:26 PM »

I really like the colors and the character design. Can't wait to try it out.
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Tokinsom
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« Reply #71 on: June 16, 2015, 05:40:45 PM »

Playing around the test room with some new enemies and mechanics for Tsunami's stage. Here we have "drifters" - they zig-zag upwards and launch themselves down when reaching the surface of the water. They're pretty dangerous in groups but can be carefully maneuvered through if you don't feel like fighting them. No match for the Penta Pearl ability, though...which you actually won't have in this stage lol.

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Tokinsom
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« Reply #72 on: June 21, 2015, 10:15:01 AM »

Tsunami's stage continues to take shape. Also finished a new ability, Prismatic Pavise. It's a very large shield that absorbs projectiles. When you let go of [shoot] Copy drops it and it floats in the air, eventually exploding horizontally and dealing back the damage it absorbed. It also pierces enemy shields. Really had to lower the framerate for this one but you get the idea!





Also working on a potential wall-tracing ability. You shoot one energy ball horizontally. When it hits a solid it splits in two and traces the walls. When it hits an enemy it splits in two that travel downwards diagonally and eventually trace the walls. They also pass through enemies. Might be a tad overpowered right now lol. This also shows Chemmeleons which work in groups to warp around and shoot at you.

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7Soul
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« Reply #73 on: June 27, 2015, 11:20:34 AM »

New water level screenshot:

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kiddRaddical
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« Reply #74 on: June 27, 2015, 05:10:19 PM »

Wow why am I just seeing this? Looks gorgeous, can't wait to try it!
Random Q: how big is your color palette? Everything is so vibrant and lovely
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posting (too) regularly on Twitter: @EthanRedd
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Connor
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« Reply #75 on: June 27, 2015, 05:34:49 PM »

easy way to make weapons less op: debuff them to hell
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
7Soul
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« Reply #76 on: June 27, 2015, 08:23:14 PM »

Random Q: how big is your color palette? Everything is so vibrant and lovely

It's the NES palette (one of the variations, around 55 unique colors)

Then for each level I pick 4 4-color palettes for the backgrounds. For the water level it's this one:

Where the bottom row is the same for all 4 palettes.
Same for sprites, except the bottom row is used for transparency
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7Soul
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« Reply #77 on: July 04, 2015, 07:32:35 PM »

Mini-boss for our second stage

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Raku
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« Reply #78 on: July 05, 2015, 12:18:57 AM »

Dang, this looks really cool. Gonna keep my eye on this!
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gimymblert
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« Reply #79 on: July 05, 2015, 07:52:45 AM »

Pretty n°9  Hand Thumbs Up Right
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