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TIGSource ForumsCommunityDevLogsDumbWarrior 2.0
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Newin
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« Reply #20 on: April 16, 2014, 12:11:34 PM »

Glaciuspgm: no the programer of the project has the same name as you! God is here

More seriously hum hum hum, we have integrated the 6 different ambiences, it still lacks a lot of things all a little freeze.








( Omg I'm wrong between view and send after the message )

Have also implemented a moving camera for more epic battle! Soon a video!
« Last Edit: April 16, 2014, 12:21:27 PM by Newin » Logged

Zav
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« Reply #21 on: April 16, 2014, 12:55:03 PM »

Lovely. Can't wait to watch this video Smiley
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Newin
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« Reply #22 on: April 22, 2014, 11:29:09 PM »

Zav : I hope you are patient Big Laff

A glimpse of the monsters for different game modes and single player campaign :



I start a cinematic project with unreal engine 4, I think opening a devlog about techniques and choice use, it will not in any way slow me about this project eheh
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Zav
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« Reply #23 on: April 22, 2014, 11:55:39 PM »

I am Smiley
Nice work on this  Beer!
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Sly
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« Reply #24 on: May 18, 2014, 08:27:28 PM »

Wow, the monsters look awesome! I honestly can't decide a favorite, they're all so cool looking Smiley

I wish I had this game already, I need it :O

Keep up the good work!
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Newin
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« Reply #25 on: June 15, 2014, 08:06:20 AM »

Hi tigforum

I finished my year and I decided to engage directly the development of the smartphone version of DumbWarrior. Yeah bro

I tried it before to provide maximum mocup images to not be too surprise during development.

For this I would like your opinions and reviews in order not to make mistakes.

Let's go:



The new logo with badass sword.



We decided to change the units for more visual comprehention following your opinion.



Test high resolution unit for the rpg cost of the game.



A test in the game.

Regarding the gameplay, as you can see there have been some changes to. The character generation is done by any wave 10 seconds alternately between the two players. This helps to highlight the strategic side of gameplay enhancing the principle of combinations of units.

Thank you about your future reviews !

« Last Edit: June 15, 2014, 12:34:07 PM by Newin » Logged

Newin
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« Reply #26 on: June 16, 2014, 11:56:11 PM »

This is the result of the menu, I try to be as clear as possible with the most useful information. Every little object normally be linked to a class, which allows for combinations with the powers of objects.









I'll try to make a sprite generator king for multiplayer part. Go ! Hand Any Key

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Zav
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« Reply #27 on: June 17, 2014, 12:00:20 AM »

Very lovely Smiley
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Newin
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« Reply #28 on: June 17, 2014, 01:46:49 AM »

Zav : Thanks : >

First test with not a lot of pictures > http://newin.site.free.fr/KingAvatar/
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Newin
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« Reply #29 on: June 21, 2014, 02:39:59 PM »

Hi !

3 mores concepts






Okey, OnlyDumbWarrior activate ! Because it's serious now I would like to announce the arrival of a new sound artist, Fabian Malabello, in his team ! Yeah !

Before starting the development of the games I would prefer to answer all questions and problematics future. In this new version, you found in a dungeon with a boss on each floor to beat. All other rooms are fighting more "classic" against mobs but also other accounts of other players. For the sake of complexity and heaviness, I would like to make the fight against an AI with the same name and the same configuration as another real player logged 24 hours before that. This is somehow a big fake (shame on me) but you thinks it carries an ethical problem towards the player ?
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« Reply #30 on: June 26, 2014, 07:10:34 AM »

Hihi Little Light Shader based on a 32x64 lightmap texture with water shader.


bad gif compretion sry :/


true colors
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and
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« Reply #31 on: June 26, 2014, 09:47:17 AM »

Wow this looks really amazing graphically! Looking forward to seeing where you go with this!
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ericmbernier
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« Reply #32 on: June 26, 2014, 04:59:58 PM »

Posting to follow. Love the look of this game.
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Newin
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« Reply #33 on: June 27, 2014, 08:59:13 AM »

triplevisiongames / ericmbernier : Thanks you Smiley , it would be done in order to finalize a cartoon wars like with more random factor but also accentuate the side "is stronger than".
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Cristiano Vitorino
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« Reply #34 on: June 27, 2014, 09:41:33 AM »

What a beautiful art syle! Very unique. Your UI design is also awesome. This is very inspiring.
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Newin
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« Reply #35 on: June 28, 2014, 01:39:22 AM »

Cristiano, ahah thanks it's so great if it inspires you!

Work on talent tree UI


But also and work always on the enemy, there are so many ... But I try use every the same color identity and change only the face for more visibility in the game.
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Slader16
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« Reply #36 on: June 28, 2014, 06:44:24 PM »

I really love the art style, especially the U.I!  Gomez

P.S. - Do you happen to have a 1080p of the picture on the bottom? It would make an awesome wallpaper.
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Newin
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« Reply #37 on: June 30, 2014, 12:27:33 PM »

Slader16 : ahah thanks but the photo is not very good but promess you I try to keep a other picture ! So i'm very funny when I read you message ahah !

When as I said above I am trying to implement out to diversify the gameplay and so I try to fx to rest (develop a menu on unity is very very very wearing ...)


Boooommmmm !!!!
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and
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« Reply #38 on: July 01, 2014, 09:22:26 AM »




Boooommmmm !!!!

Awesome!!
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Newin
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« Reply #39 on: July 01, 2014, 09:29:21 AM »

triplevisiongames : Thanks !


The next Smiley I try to gather good idea for a water wave in the same timing but it's harder haha

Edit :
The wave version :

but the timing is not good  Undecided

Edit2 :
The thunder version :


Edit3 :
The snow version :
« Last Edit: July 02, 2014, 12:15:41 PM by Newin » Logged

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