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Zav
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« Reply #21 on: April 16, 2014, 12:55:03 PM » |
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Lovely. Can't wait to watch this video 
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Newin
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« Reply #22 on: April 22, 2014, 11:29:09 PM » |
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Zav : I hope you are patient  A glimpse of the monsters for different game modes and single player campaign :  I start a cinematic project with unreal engine 4, I think opening a devlog about techniques and choice use, it will not in any way slow me about this project eheh
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Zav
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« Reply #23 on: April 22, 2014, 11:55:39 PM » |
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I am  Nice work on this 
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Sly
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« Reply #24 on: May 18, 2014, 08:27:28 PM » |
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Wow, the monsters look awesome! I honestly can't decide a favorite, they're all so cool looking  I wish I had this game already, I need it :O Keep up the good work!
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Newin
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« Reply #25 on: June 15, 2014, 08:06:20 AM » |
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Hi tigforum I finished my year and I decided to engage directly the development of the smartphone version of DumbWarrior. Yeah bro I tried it before to provide maximum mocup images to not be too surprise during development. For this I would like your opinions and reviews in order not to make mistakes. Let's go:  The new logo with badass sword.  We decided to change the units for more visual comprehention following your opinion.  Test high resolution unit for the rpg cost of the game.  A test in the game. Regarding the gameplay, as you can see there have been some changes to. The character generation is done by any wave 10 seconds alternately between the two players. This helps to highlight the strategic side of gameplay enhancing the principle of combinations of units. Thank you about your future reviews !
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« Last Edit: June 15, 2014, 12:34:07 PM by Newin »
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Newin
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« Reply #26 on: June 16, 2014, 11:56:11 PM » |
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Zav
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« Reply #27 on: June 17, 2014, 12:00:20 AM » |
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Very lovely 
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Newin
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« Reply #29 on: June 21, 2014, 02:39:59 PM » |
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Hi ! 3 mores concepts    Okey, OnlyDumbWarrior activate ! Because it's serious now I would like to announce the arrival of a new sound artist, Fabian Malabello, in his team ! Yeah ! Before starting the development of the games I would prefer to answer all questions and problematics future. In this new version, you found in a dungeon with a boss on each floor to beat. All other rooms are fighting more "classic" against mobs but also other accounts of other players. For the sake of complexity and heaviness, I would like to make the fight against an AI with the same name and the same configuration as another real player logged 24 hours before that. This is somehow a big fake (shame on me) but you thinks it carries an ethical problem towards the player ?
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« Reply #30 on: June 26, 2014, 07:10:34 AM » |
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Hihi Little Light Shader based on a 32x64 lightmap texture with water shader.  bad gif compretion sry :/  true colors
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« Reply #31 on: June 26, 2014, 09:47:17 AM » |
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Wow this looks really amazing graphically! Looking forward to seeing where you go with this!
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ericmbernier
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« Reply #32 on: June 26, 2014, 04:59:58 PM » |
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Posting to follow. Love the look of this game.
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Newin
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« Reply #33 on: June 27, 2014, 08:59:13 AM » |
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triplevisiongames / ericmbernier : Thanks you  , it would be done in order to finalize a cartoon wars like with more random factor but also accentuate the side "is stronger than".
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Cristiano Vitorino
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« Reply #34 on: June 27, 2014, 09:41:33 AM » |
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What a beautiful art syle! Very unique. Your UI design is also awesome. This is very inspiring.
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« Reply #35 on: June 28, 2014, 01:39:22 AM » |
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Cristiano, ahah thanks it's so great if it inspires you! Work on talent tree UI  But also and work always on the enemy, there are so many ... But I try use every the same color identity and change only the face for more visibility in the game. 
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Slader16
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« Reply #36 on: June 28, 2014, 06:44:24 PM » |
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I really love the art style, especially the U.I!  P.S. - Do you happen to have a 1080p of the picture on the bottom? It would make an awesome wallpaper.
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« Reply #37 on: June 30, 2014, 12:27:33 PM » |
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Slader16 : ahah thanks but the photo is not very good but promess you I try to keep a other picture ! So i'm very funny when I read you message ahah ! When as I said above I am trying to implement out to diversify the gameplay and so I try to fx to rest (develop a menu on unity is very very very wearing ...)  Boooommmmm !!!!
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« Reply #38 on: July 01, 2014, 09:22:26 AM » |
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 Boooommmmm !!!! Awesome!!
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Newin
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« Reply #39 on: July 01, 2014, 09:29:21 AM » |
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triplevisiongames : Thanks !  The next  I try to gather good idea for a water wave in the same timing but it's harder haha Edit : The wave version :  but the timing is not good  Edit2 : The thunder version :  Edit3 : The snow version : 
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« Last Edit: July 02, 2014, 12:15:41 PM by Newin »
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