Hey everyone, we are still very busy with Samudai even though news has been a bit slow

We are currently working on a complete overhaul of the main characters. After playtest sessions and feedback we found that the characters could be improved upon.
Here are some images where you can clearly see the difference between the old and new art:


One of the first things that we wanted to change was visibility. Because most of our backgrounds have darker colors it became increasingly hard to distinguish the characters from the scene. This also helped with the second problem which was that people had trouble staying focused on their own character when they did some fast combat maneuvers. Adding the color of the respective character's element with a bigger white outline changed that while still holding on to that traditional inky look of the old animations.
While our lead desinger was redoing all the characters he decided to build upon what he had learned so far to animate them even better and give each of them a sort of peronality. In the final animations that we are implementing now, everything is really dynamic and flows together.
Currently we have all the Hero's animations ready and are implementing them into the game. We hope to show you guys some sort of (video)update in not too long while still aiming for an August release.
Let us know what you think!