MekaSkull
Level 1
|
 |
« on: April 01, 2014, 07:47:26 AM » |
|
Teaser Greenlight trailer GameplayYou have a team of goons to do your bidding. The game is real-time with pause, so you can take your time to issue commands. The goal is to get in, avoid detection, steal your target(s), get out - at least that's the plan. A lot of the time you'll be holding up guards, knocking them out, carrying them to someplace quiet. Getting your guns out and blasting away -might- work, but there's a high risk of your guys getting busted or killed when the cops arrive. Current statusGame is currently on steam early access gathering feedback from players. 12 Playable levels that amounts to 5-7 hours of gameplay and a bonus Ludum dare game mode. Next goalsSpriter support, final levels
|
|
« Last Edit: March 19, 2015, 01:52:20 AM by huZba »
|
Logged
|
|
|
|
Christian
|
 |
« Reply #1 on: April 01, 2014, 10:11:00 AM » |
|
I had seen this on Reddit last week, looks great. Awesome that you guys started a devlog, eager to follow this
|
|
|
Logged
|
|
|
|
Blambo
Guest
|
 |
« Reply #2 on: April 02, 2014, 07:51:51 AM » |
|
yoyoyo I love this
|
|
|
Logged
|
|
|
|
rocket5tim
|
 |
« Reply #3 on: April 02, 2014, 10:38:24 AM » |
|
aww man, we were showing our game near you guys at GDC Play and I wanted to come play your game but I totally ran out of time. I think Christine came by to check it out. Anyway, it looks cool and I'm looking forward to seeing how it progresses.
|
|
|
Logged
|
|
|
|
MekaSkull
Level 1
|
 |
« Reply #4 on: April 02, 2014, 12:23:28 PM » |
|
Hey, we stopped by your booth and there's some real edgy photographic evidence to prove it ( hidden in our blog, maybe). Phantom P.I. looks great. I told myself to add some content every time I post, so here goes: We're toying with the idea of making our characters out of pieces that can be animated and offset to fake a tiny bit of perspective. Using spriter is an option worth considering. 
|
|
|
Logged
|
|
|
|
oodavid
|
 |
« Reply #5 on: April 02, 2014, 12:33:01 PM » |
|
Man, that subtle perspective looks splendid! Edit - how do you do it? 4 layers: hat, head, torso, feet and then rotate each seperately with offset? Edit Number 2 - I had a go with the offset layers, looks pretty snazz even with shite GFX: http://oodavid.com/game/the-masterplan/index.html
|
|
« Last Edit: April 02, 2014, 01:02:40 PM by oodavid »
|
Logged
|
|
|
|
nuno
|
 |
« Reply #6 on: April 02, 2014, 01:26:00 PM » |
|
Did you get inspiration from "the clue!"? if not, you should check it out, loved that game.. so many hours...
|
|
|
Logged
|
|
|
|
MekaSkull
Level 1
|
 |
« Reply #7 on: April 08, 2014, 02:55:06 AM » |
|
Nice one oodavid. Yeah, I think it works better the more implied the shapes are. More detail means more breaking of the illusion. So gotta find a nice medium. "The Clue" has definitely been mentioned a few times and we've checked it out. I think someone on the team has played it before. So here's one pass for the art iteration. Now it's completely top-down. As opposed to the slight tilt from before. 
|
|
|
Logged
|
|
|
|
oodavid
|
 |
« Reply #8 on: April 08, 2014, 03:01:04 AM » |
|
I'm terribly sorry for all the nonesense, but this The goal is to get in, avoid detection, steal your target(s), get out makes me think of this... Man I'm excited for this game!
|
|
|
Logged
|
|
|
|
ephoete
|
 |
« Reply #9 on: April 09, 2014, 01:36:24 PM » |
|
Cool concept and cool trailer already. Liked the music, not sure if it's a placeholder or if it's already scored by a composer of your.
|
|
|
Logged
|
|
|
|
jiri
|
 |
« Reply #10 on: April 09, 2014, 02:04:02 PM » |
|
Thanks ephoete! Since Aarne is probably sleeping, let me get this one.
We're working with a couple of musicians on the soundtrack already. The goal is to get something authentic - so, real instruments and real musicians. I think the trailer music definitely has the right mood...
|
|
|
Logged
|
|
|
|
MekaSkull
Level 1
|
 |
« Reply #11 on: April 10, 2014, 08:17:40 AM » |
|
We had some fun on april fools, and done did a kitty-cat game.  iOS and Android store links on the website -> kittengetaway.comDirect links to stores iOSAndroidReasons for this cuddly cute travesty can be found on our blog (tl;dr spring cleaning our engine)
|
|
|
Logged
|
|
|
|
MekaSkull
Level 1
|
 |
« Reply #12 on: April 11, 2014, 07:39:55 AM » |
|
Back to The Masterplan.... Here's a comic inspired alternative for the hideout. Sharper shadows, ink sketches left on items. I will experiment more with this style, mainly to figure out how to break the shadow edges in real time. 
|
|
|
Logged
|
|
|
|
|
|
Christian
|
 |
« Reply #15 on: April 14, 2014, 12:13:44 PM » |
|
|
|
|
Logged
|
|
|
|
ashtonmorris
|
 |
« Reply #16 on: April 14, 2014, 12:50:37 PM » |
|
I really like what you guys have so far! And the trailer music is spot on 
|
|
|
Logged
|
|
|
|
jiri
|
 |
« Reply #17 on: April 14, 2014, 01:06:49 PM » |
|
Yeah, pretty awesome! 
|
|
|
Logged
|
|
|
|
|
Franklin's Ghost
|
 |
« Reply #19 on: April 17, 2014, 09:26:06 PM » |
|
Liking the comic style you have going on.
|
|
|
Logged
|
|
|
|
|