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Author Topic: 2018.07.07 Boss 101 and into the future!  (Read 91538 times)
SunWuKong
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« on: April 02, 2014, 09:01:30 PM »

***Warning - tons of animated gifs are in this post - hopefully they load quickly for you!***


Hey all,

First - thanks for clicking on this link. I wanted to post here about a game we have been working on called Boss 101 and one thing we put a lot of effort into is making the game fun to play and experience! Enough from me - you be the judge!






Links directly to our updates in THIS post:
2018.07.07 Update - Boss 101 and into the future!
2018.05.14 Update - Boss 101 on Xbox One this Friday 5/18
2018.03.18 Update - Team news, game news and discounts for you
2018.01.08 Update - Boss 101, Big Free Update this Week
2017.12.30 Update - Boss 101 End of the Year Wrap Up - Part 2
2017.12.17 Update - Boss 101 End of the Year Wrap Up
2017.12.09 Update - Updates and News!
2017.12.02 Update - More looks at Boss 101 himself
2017.11.26 Update - Boss 101 Team News and More!
2017.11.18 Update - Reviews and more for Boss 101
2017.11.11 Update - Boss 101, our first week and more for you!
2017.11.07 Update - Boss 101 Bonus Update Coming!
2017.11.04 Update - Released and Reviewed, pt1
2017.11.02 Update - Boss 101 is out!
2017.11.01 Update - Boss 101 Releases TOMORROW!
2017.10.29 Update - Boss 101 Releases in FOUR days!
2017.10.21 Update - Heading to Release in 12 days!
2017.10.15 Update - Trailers, Streams, More!
2017.10.07 Update - Release Date Announced, November 2nd!
2017.09.30 Update - Preview Gameplay Videos and more!
2017.09.23 Update - Tuning and PS Controllers
2017.09.16 Update - World Building and Fun
2017.09.09 Update - Tuning the Hats
2017.09.03 Update - Big September Development Update
2017.08.26 Update - Hat Contest Winners
2017.08.20 Update - How to Make a Hat for Boss 101
2017.08.12 Update - Wiki, Contests and Early Beta
2017.08.05 Update - Status Displays & Hat Contest Continues!
2017.07.29 Update - Hat Contest and More
2017.07.22 Update - Steam Achievements
2017.07.15 Update - Lore and History - Part 2
2017.07.08 Update - Lore and History in Boss 101
2017.07.01 Update - Arcade Games ROUNDUP!
2017.06.25 Update - Updates and upgrades!
2017.06.17 Update - Hat Store Sorting
2017.06.10 Update - Mini Quest Achievements
2017.06.07 Update - Video Peek at Boss 101 by RobJ
2017.06.03 Update - June Development Progress Update
2017.05.27 Update - Stores and the Big Boss Bomb
2017.05.20 Update - Super Boss Warp Gates
2017.05.13 Update - Weapon Effects, polish & great games!
2017.05.09 Update - Gamemaker Podcast Interview
2017.05.07 Update - The Robo Council
2017.04.29 Update - Options and KeyBoard Mapping
2017.04.22 Update - Submergible Bosses
2017.04.15 Update - Train Boss and Game Progress
2017.04.08 Update - Three Years of Progress
2017.04.01 Update - Super Bombs!
2017.03.18 Update - Dev Update, Polish and Fun pt 2
2017.03.18 Update - Dev Update, Polish and Fun pt 1
2017.03.12 Update - BERL's Video Guide 09 - Hat Store
2017.03.04 Update - BERL's Video Guide 08 - The Make A Boss
2017.02.25 Update - BERL's Video Guide 07 - The Map Room
2017.02.18 Update - BERL's Video Guide 06 - The Endless Boss
2017.02.11 Update - Progress update towards shipping Boss 101
2017.02.04 Update - BERL's Video Guide 05 - The Upgrade Gophers
2017.01.28 Update - BERL's Video Guide 04 - The Upgrade Room
2017.01.21 Update - BERL's Video Guide 03 - The Arcade Machine
2017.01.14 Update - BERL's Video Guide 02 - The Gun Store
2017.01.07 Update - BERL's Video Guide 01 - The Command Center
2017.01.01 Update - BERL as your guide in Boss 101
2016.12.24 Update - Boss 101 Year End Wrap Up!
2016.12.17 Update - December 2016 Gameplay Trailer
2016.12.10 Update - Cameras and Warnings
2016.12.03 Update - End of Round Awards
2016.11.26 Update - Release Notes, VFX and MUCH MORE!
2016.11.19 Update - Arcade Games, Options and Cleanup
2016.11.12 Update - UI Upgrades across the year
2016.11.05 Update - Breakout Games and Art Re-use
2016.10.29 Update - Arcade Tank Battles and more
2016.10.22 Update - Finishing the Gopher Wiki
2016.10.15 Update - Creating a tutorial character
2016.10.09 Update - The Boss 101 Editors
2016.10.01 Update - Picnics with Unicorns
2016.09.24 Update - Guns in the Game
2016.09.17 Update - Equipment and Animations
2016.09.10 Update - Elevator Action and Little Pets
2016.09.03 Update - Equipping you for battle
2016.08.28 Update - Dialog Box Advancements
2016.08.20 Update - Help Panels and Rob's Store
2016.08.13 Update - Polishing the Stores in Boss 101
2016.08.07 Update - UI Work and sweating the Details!
2016.07.30 Update - World Building the Main Rooms
2016.07.24 Update - Hats, Costumes and more
2016.07.17 Update - Gopher Space Station
2016.07.10 Update - Levels and Fog
2016.07.02 Update - Making Bow Weapons
2016.06.25 Update - Debug Rooms and Bosses
2016.06.18 Update - Polishing a Boss Weapon
2016.06.11 Update - The Gopher Ambulance
2016.06.04 Update - Phones and IRX 2016
2016.05.28 Update - The Robo Council
2016.05.22 Update - Pet and Map Room Magic
2016.05.14 Update - Galactic Passports now available
2016.05.07 Update - ROB's Travel Plans
2016.04.30 Update - ROB has your back
2016.04.23 Update - Warping around in the Clicks Ship!
2016.04.17 Update - Cute animal buddies!
2016.04.10 Update - The Gravity Gun
2016.04.03 Update - Panels, Rogues and Polish
2016.03.27 Update - Bringing you our story
2016.03.20 Update - The User Interface and you
2016.03.13 Update - Dev Update and Release Info!
2016.03.06 Update - Super Boss Battle Tunes
2016.02.28 Update - Scheduling the Magic
2016.02.21 Update - Making A Super Boss
2016.02.14 Update - IRX 2016 T-Shirt Design
2016.02.07 Update - Transporter Room Work
2016.01.31 Update - Making Art the Smart Way
2016.01.25 Update - Rob's Room and Robo Hands!
2016.01.17 Update - Robo-Fighting Hotline Installed!
2016.01.10 Update - Map Room and Little important things!
2016.01.03 Update - Dialog Scripting and Happy New Year!
2015.12.27 Update - Boss 101 Year in Review
2015.12.20 Update - The Train Boss
2015.12.13 Update - Your Chain Gun Upgrades
2015.12.06 Update - Boss Tuning Time
2015.11.28 Update - Tuning Hats with Style
2015.11.21 Update - Release Date News!
2015.11.15 Update - Gopher Clicker Room in action!
2015.11.08 Update - Behind the backgrounds in Boss 101
2015.10.31 Update - Find Your Gopher buddies
2015.10.24 Update - Making Weather Systems
2015.10.17 Update - Fireworks, Tuning and hyperspace!
2015.10.10 Update - Boss Warp Gates
2015.10.03 Update - Hat Store Magic
2015.09.26 Update - Arcade Modes in Boss 101
2015.09.19 Update - Zagnuts and Transitions
2015.09.12 Update - Endless Boss Launch
2015.09.05 Update - Behind the Movies
2015.08.29 Update - Arcade Machine UI Polish
2015.08.22 Update - World Building
2015.08.15 Update - Steam Store, UI Upgrades
2015.08.08 Update - Creating Cinematic Stories in-game
2015.08.06 Update - Screenie - Boss 101 plays Monopoly?
2015.08.01 Update - Gopher Science Team Intro & Sun stealing
2015.07.25 Update - Custom Bullets, IRX15 Awards for Boss 101
2015.07.19 Update - UI Polish, Boss Icons
2015.07.12 Update - Professor Gopher's Wiki
2015.07.05 Update - Movie creation in Boss 101
2015.06.28 Update - Making Achievements!
2015.06.22 Update - Hats and Bullets!
2015.06.15 Update - Tuning and Spreadsheets!
2015.06.08 Update - Start Screens and Stores
2015.06.01 Update - Command Center Upgrades
2015.05.24 Update - UI Status Effect Icons
2015.05.18 Update - Lightning guns and more
2015.05.10 Update - Pixel Art Setups!
2015.05.04 Update - Making the UI for Boss 101
2015.04.26 Update - Trains and Tuning!
2015.04.19 Update - Bringing you the story
2015.04.12 Update - Making Game Loops!
2015.04.05 Update - How we got to Greenlight (post-mortem)
2015.04.02 Update - We're Greenlit! Thank you!
2015.03.29 Update - Animating your character (& Bosses)
2015.03.25 Update - Making a Boss, Greenlight continues!
2015.03.22 Update - Greenlight Update and Design Notes!
2015.03.19 Update - Boss 101 on Steam Greenlight!
2015.03.17 Update - Greenlight Coming, Making Gas Bugs
2015.03.11 Update - Greenlight Peek and Rock Pillars
2015.03.01 Update - Your Brother's Birthday and Bananas!
2015.02.21 Update - Dog Rockets and bullet hells
2015.02.15 Update - Testing tools and Boss Wreckage
2015.02.08 Update - Shooting Samurai Swords at warp speed!
2015.02.01 Update - Baby Robots and Sunsets
2015.01.24 Update - Crossbows v Tanks!
2015.01.17 Update - Asteroid fields and Kite flying!
2015.01.03 Update - New Year, T-Shirts, Dolphins swimming!
2014.12.20 Update - Greenlight Progress Update
2014.12.06 Update - Guns - Fist Cannon, bow and arrow, The 'Zooka and more!
2014.11.22 Update - Boss 101 Gun Shop sneak peak and a CELESTIAL BEAR!
2014.11.15 Update - Steam Greenlight Early Announcement and MORE!
2014.10.31 Update - Boss 101 Visits! meet Kitty Kitty Bang Bang!
2014.10.25 Update - Screenshots of various worlds
2014.10.17 Update - Boss 101 Maproom and Game Theory
2014.10.07 Update - How a Boss dies and Weather
2014.10.04 Update - The visual upgrades and new weapons

We like you! Visit Us!

Main Site | Boss 101 IndieDB | Facebook | Our subReddit | Twitter |Boss 101 Store

Boss 101 - the story about a boy, his jetpack and MILLIONS of randomly generated bosses.
Join Max and S.T.E.V.E. as they adventure across the galaxy battling the baddies and bringing home the ice cream. Boss 101 is an arcade shooter and much more! We have procedurally generated levels, bosses and gameplay. On top of that we're bringing you as much humor and entertainment as possible while you play.

So yep, it's a shooter at it's core and at the risk of using "marketing-speak" we like to think it's a little more than that since it's got a story driving it forward. That's right, we said it. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. For one, did you know this whole adventure is triggered when your brother makes a simple (for him) birthday request?


More to come and thanks for reading!

Remember... LIVE YOUR DREAMS!!!

-Tim
« Last Edit: July 07, 2018, 11:57:49 AM by SunWuKong » Logged

SunWuKong
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« Reply #1 on: October 05, 2014, 02:56:50 AM »

Check out the screens below to get an idea!

Command Center Main Room

First off though - let's check out the work on the Command Center main room - YOUR main room in the game! This is your first stop in the game and where you hang out with Max and Steve.


Some screenshots which explain the kinds of bosses you will be fighting (and what you might fight them with)!



Some Croco-spider Boss getting wasted!


These were all made in the MAGICAL Make A Boss Creator that YOU CONTROL. The thing here is you are in charge not only of outfitting yourself but you get to roll YOUR OWN BOSS! That's right, each level and each boss is basically designed by you with the magical MAKE-A-BOSS generator (see image):


From that machine you end up with this kind of stuff:









Say you were to roll a COMPLETE set for the kitty boss he would look like this!



And when you need some fashion help and stylish upgrades we have HATS!!



Here's just ONE of the SWEET hats you can purchase and bring into battle! Calibretto from Battlechasers!


Check out a FEW of the sweet boomsticks available to you during the game. You can upgrade fire power and craft special weapons with rare materials.






You might end up in a warp tunnel blasting samurai swords!



Some backstory on Boss 101

About a year ago I started work on a Flash game called Boss 101. I finished it and you can play it on Newgrounds here:

Boss 101 on Newrounds

Also there is a semi-sequel featuring the return of STEVE and Max called Cosmic Clicks:

Cosmic Clicks on Kongregate

Recently work started on a sequel of sorts with the intent of adding a bunch of fan requests and generally upgrading the overall game. A few things on the sequel list:

  • Graphics upgrade - bosses, environments
  • More of that high-larious dialog from S.T.E.V.E. and Max
  • More bosses with more types of weapons
  • More game modes including an endless boss mode
  • More weapons (original had about 5 basic weapons, the sequel has around 40 planned)
  • More types of upgrades
  • More hats! (these were items you could buy to get powers and abilities)

So yeah, it's a bit of work but I have reached out and found some ace friends to help me out on the programming and art front. It's early still but I wanted to put up some dev blog work to document the happenings.

OK - on with some art...

Here is a before and after on a Boss

This is the first boss from Boss 101 - his idle had basically no animation



and here is the same boss in the sequel



A new super weapon



More guns...


More to come and thanks for reading! If you want to see more you can check out the links at the bottom for the main site and the IndieBD page!

Best,

-Tim
« Last Edit: December 09, 2017, 08:24:37 AM by SunWuKong » Logged

SunWuKong
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« Reply #2 on: October 08, 2014, 01:07:40 AM »


Welcome back to another session of Boss 101 with STEVE and Max. Game progress continues and some recent adds are making the game seem that much more spiffy! Specifically - weather and the dialog system! We  recently implemented a fairly robust system for putting in weather and we're just scratching the surface of its potential. What you are seeing is the first stabs at making some awesome effects for the game AND DON'T THINK we're aren't talking about making weather PART OF THE GAMEPLAY TOO!

As for dialog; we felt is was really important to have a lot of moments were the bosses as well as STEVE and Max had a chance to comment and talk with each other. I mean, you just don't see enough of that in our opinion and some of the funniest moments we can think of are when two characters have what you might call a 'heart to heart' or a 'player to boss' moment.

How does a boss die!

In an effort to give you more feedback and a better experience we are giving the Bosses a say in the happenings of Boss 101. They talk smack, taunt, maybe offer advice and HOWL IN PAIN! Check out the screenie of a boss dying rather unceremoniously.



Weather!

Also - we wouldn't want you to think it's ALL clear skies while you beat on bosses! We have weather... on Earth AND BEYOND!



And maybe some rain too....


Finally - let's leave you with a message from STEVE, Max and the bosses


Thanks for checking in and LIVE YOUR DREAMS!

-Tim



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« Reply #3 on: October 08, 2014, 01:44:27 AM »

Your game looks very good! The dialogues are very funny and I love the idea of having so many crazy random bosses.

I want to hear more of it!  Gomez
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« Reply #4 on: October 08, 2014, 02:50:55 AM »

Your game looks very good! The dialogues are very funny and I love the idea of having so many crazy random bosses.

I want to hear more of it!  Gomez

HA!! Thank you so much. The updates are a coming and we apprecaite you taking a moment to check our devlog out!

Best,

-Tim
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« Reply #5 on: October 08, 2014, 03:04:12 AM »

This game looks crazy! Nice work, keep it up Beer!
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« Reply #6 on: October 08, 2014, 06:22:27 AM »

Wow, I love the graphics. I love how purposely chaotic the gameplay looks with the rain/snow particles, explosions and bullets moving over the screen at the same time. energetic might be a better word.

Good luck with the development. You will have a lot of work balancing the bosses and levels. But you know that Wink
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« Reply #7 on: October 08, 2014, 08:02:40 AM »

Looks lovely! I like the graphics and whole idea.

Is there a specific strategy/risk reward mechanic/interesting choices that I will want to use in the boss generator or is it pretty much random? Can you beat the game or is it more like an endless highscore hunt?

Cheers
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« Reply #8 on: October 08, 2014, 10:24:58 AM »

wowsers this looks so fantastic!
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« Reply #9 on: October 08, 2014, 10:52:38 AM »

This game looks crazy! Nice work, keep it up Beer!

Aw man - thanks. It's a team effort and we're having a blast making it. I am a believer if a game is fun to make then you are well on the road to it being fun to play!

Best,

-Tim

Wow, I love the graphics. I love how purposely chaotic the gameplay looks with the rain/snow particles, explosions and bullets moving over the screen at the same time. energetic might be a better word.

Good luck with the development. You will have a lot of work balancing the bosses and levels. But you know that Wink

HA! Thanks so much! We are aiming for a fun level of chaos. You're right about the balancing and thankfully we have some tricks up our sleeve that we learned from the web version of Boss 101. Regardless - it's all about making sure the game feels right as you blast baddies.

Best,

-Tim

Looks lovely! I like the graphics and whole idea.

Is there a specific strategy/risk reward mechanic/interesting choices that I will want to use in the boss generator or is it pretty much random? Can you beat the game or is it more like an endless highscore hunt?

Cheers

Hello and great question.

Yep, there will mos definitely be a strategy to choosing the bosses you want to fight as well as your weapons loadout. Certain weapons will do better against various bosses. There are also game modes based around the concepts of fight, chase and protect. Fights being a pretty straightforward battles. Chases being you running bosses down and protect being missions were you have to defend an objective from boss attacks. These alone will have you switching up your choices to make sure you are prepared.

Beyond that we are working to make the various upgrades (hats, guns, powerups which you purchase) all have some sort of significance in the game and have some reason for being picked. That doesn't mean we won't have a few hats in there just for fun and dress up.

Thank you again and best!

-Tim

wowsers this looks so fantastic!

HA! Thanks so much and thank you for the nice comment!!

Best,

-Tim



Thanks again for checking out the thread and it means a lot to know people are liking what they are seeing. We're always around to answer questions and give back to the community! You helped us so we are here to help you!!

Take care and, as always, LIVE YOUR DREAMS!

-Tim
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« Reply #10 on: October 18, 2014, 01:01:51 AM »

Each week we bring you the latest news on Boss 101. Check out the progress with STEVE and Max as your hosts. Sure, we step in when they get out of hand - which is pretty much every single time.

How do we go about finding all those wonderful bosses we fight? Well, we have this SWEET map room the boys go to plot their adventure! Check it out – better yet – let them tell you about it!



That’s right folks – you get the WHOLE picture with the Boss 101 Command Center and GUESS WHAT?!!? it’s all yours from the get go. You’re the superstar! Well, we do have a few upgrades you will want to get before you go knocking on Boss 101’s door!

Boss 101 Dev Blogasaurous and YOU!


OK – you may already know all about the fabulous Boss 101 Make-A-Boss where you generate all the NEW bosses you fight each round but maybe we haven’t told you yet about some of the OVER-ARCHING ideas we use to guide us whilst we whittle away making magic. To that end – let’s talk about some of the basic principles which go into EACH FRAME of animation and EACH LINE of code in boss 101. We talk a lot about fun but what does that mean for YOU exactly. Here is an example:

Humor – you probably guessed this one already but it’s a biggie. We want to introduce you to STEVE and Max and we do a lot of that with their interactions with Bosses and each other. Our MASTER ENGINEER has devised a new and much improved dialog system that allows all sorts of HIGH-larious interactions with YOU, with bosses with STEVE and Max and even ROB. Bosses can have last gasps as they die, STEVE and Max now comment on the bosses as they are being made, we have a new dialog balloon system for in round and Command Center interactions. ALL THIS is designed to give you a direct link to the humor – both real and imagined inside the game!

Variety – You mentioned you wanted as much variety as possible within the bosses. You wanted MORE weapons, more weapon variety and more types of attacks. YOU GOT IT! There are nearly twice as many boss bodies in this game and each one has its own brand of attacking, defending and general AI pattern. In addition – there are MORE boss parts now too! In Boss 101’s web game there were three boss parts with practically no animation – Now we have FIVE major boss parts with hundreds of frames of animation on nearly every boss. Why?!?!?! To give the boss character and a bigger sense of personality!


Collection and Collectables – related to the above we wanted to reward the long term player with stuff to find and REASONS to find it. Hats are the basic collectable and they will be found after completing sets of tasks from the Command Center. You might also find a hat during a round, you may win one from an arcade game in the Command Center! The reason and POINT of the collectables is to give you something for your time. They are needed but they are there for the player who dives in and looks everywhere and experiments with the game. Oh, and if you don’t want to do ALL the hard work then feel free to ask your friend who did. Maybe they will point you to some of the secret areas!

That’s the just the TIP of the BOSS-berg! Stay tuned over the coming weeks as we show you more of what is IN the game!

Also - stop by our sweet new subReddit for updates and things YOU MIGHT FIND INTERESTING IN GAME DEVELOPMENT!

Donley Time Foundation subReddit

As always – LIVE YOUR DREAMS - no one else will!

-Tim


Talk with you soon!

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« Reply #11 on: October 18, 2014, 03:59:52 AM »

Soo dope. I love all of it! You're making me really giddy to play this! Hand Shake LeftTears of JoyHand Shake Right
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« Reply #12 on: October 18, 2014, 08:46:13 AM »

Soo dope. I love all of it! You're making me really giddy to play this! Hand Shake LeftTears of JoyHand Shake Right

Aw man - thanks so much. It means a lot to hear that from a dev too. Wizardwizard is freaking awesome!! So much fun!

Best,

-Tim
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« Reply #13 on: October 24, 2014, 11:46:36 PM »

Hey all back again with our weekly dev blog update! Check out the latest magic from the labs at the Donley Time Foundation. We're still working on the Time Machine but that can take as long as we NEED, right!?!?!? HAAAAAAAAAAAAAA!!

In the meanwhile we are putting the A-Team on Boss 101 and making sure YOU will have fun playing it and EVEN LOOKING AT IT!

Check out these snaps with some messages from Steve and Max!

As always - LIVE YOUR DREAMS!

-Tim








Thank you for stopping by and talk with you soon.

As always - comments and questions are welcome and HUGS ARE FREE!

YES!
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« Reply #14 on: October 25, 2014, 12:55:50 PM »

Love the crazy combinations! Looks cool!
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« Reply #15 on: October 25, 2014, 02:26:06 PM »

Love the look of the bosses. Are they randomly generated?
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« Reply #16 on: October 25, 2014, 03:54:32 PM »

Love the crazy combinations! Looks cool!

HA! Thanks! You can play a long time before you see the same boss twice!

Appreciate the comment and thanks for stopping by!

-Tim

Love the look of the bosses. Are they randomly generated?

Yes they are! Each boss is rolled in the Make a Boss room before battle and then you jump into the level to fight!

Thanks for checking out the latest! More to come!

-Tim
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« Reply #17 on: November 01, 2014, 12:36:09 AM »

Boss 101 2014.11.01 Update

Join S.T.E.V.E. and Max as they fight their way across the galaxy in search of Bosses and adventure. Every week we bring you the LATEST news for your enjoyment! We have a few hot tickets for your Saturday viewing. It's Kitty Kitty Bang Bang and Boss 101 TOGETHER AGAIN!

First up we have the FINAL boss of the game visiting Steve and Max in their home Command Center. What's he doing there? Read on!





Next up is the moment of truth! Kitty Kitty Bang Bang joins the gang! You thought Kitty Kitty Bang Bang was a long forgotten dream! No it's not!

We bring you the latest announcement of the merging of the Boss 101 universe and Kitty Kitty’s universe! Check out the SWEET LID you can now purchase in Boss 101.Yes! Your very own Kitty Kitty Bang Bang hat in Boss 101!

Check it!




Hope you enjoyed this look inside the studio with STEVE and Max! Comments and questions are welcome and hugs are FREE!

Talk with you soon and remember to LIVE YOUR DREAMS!

Best,

-Tim
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« Reply #18 on: November 01, 2014, 07:12:20 PM »

Dang, this is an amazing concept. Will keep an eye on it
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« Reply #19 on: November 01, 2014, 08:37:03 PM »

Dang, this is an amazing concept. Will keep an eye on it

Hey, thanks for checking out the game. I looked at Copy Girl and the art is NICE! Has a really keen Mega Man vibe and stands out!

Good stuff!

-Tim
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