Hey!
There has been activity here. I wasn't aware
So, due to me not being able to make up my mind earlier this summer I didn't get far enough to start working on the greenlight stuff.
New plan: I'll post the very unfinished alpha here and hope to get some good feedback on how the game is actually playing.
Downloads UPDATEDWindows - Tiny Wizard 0.0.7aOSX - Tiny Wizard 0.0.7aLinux x86 + x86_64 - Tiny Wizard 0.0.7aNote: These downloads use Google Analytics to report some usage parameters to me.FeedbackI'd love any kind of feedback. Good or bad.
At this point I'm mostly interested in:
* Performance issues (post your computer spec with those)
* Controls and game feel: Do you use the spells? Does pew pewing feel good?
* Structure of play: Does the room structure feel good? Are shops a good idea? Do you feel you are making interesting choices on how to tackle a room, which items to purchase etc?
* Should it be harder or easier?
* What is missing?
What's new?* Mana System: Spells and some items now cost mana to use. Slowly recharging over time, or pick up blue mana orbs.
* New Items
* Shops: You can now buy extra items if you have the money and something to blow up the walls.
* UI Improvements: Tool Tips, Prettier health and mana bars etc.
* Lots of tuning and bug fixes
* Google Analytics integration: I can track which levels most people die on. Average FPS per depth. How long level generation takes. Which spells are used etc. System specs. OS etc.
* An end boss in the last room: Needs more thought, but it's there at least. Sort of a bullet sponge at the moment.
* Bought Unity Pro (subscription): Not really using any of its features yet, but there might be some cool new effects coming out of this
What's next?* Taking your input and making things better
* New environments: At least one outdoor environment.
* I've made some initial tests with leveling. One idea is that each level grants you an upgrade point. That can be used to unlock/upgrade a spell, or increase some stat, +damage, +shoot speed etc. Gonna see how that feels.
* Fixing the crit system. Broken now since the pink wizards starting wand only shoots crits.
* Hoping that Unity 4.6 gets released so I can start using their new GUI tools.
* Start working with sound guy.
Some new gameplayRad!
Thanks buddy!
Loving the updates! Keep up the awesome work!
Thanks! Will do!
The gameplay looks so incredibly smooth, even in a gif - amazing job
Glad you like it! Now play and give me some feedback on actual gameplay! :D
Digging this game's progress. We have some similar game design choices it seems as well. Looking good dude!
Indeed. That Viking Ghost game looks very nice. Ambitious!
This is looking wonderful, watching those gifs I am never sure what is the player's projectiles and what are the enemies, will everything stay neon purple? Also what are you using to do the text in the game? I love the little squelch that happens to the names of the items you pick up!
Thanks!
Yeah, I think it's a bit easier to distinguish when you are playing. I have also slowed down the enemies projectiles a bit in the later builds. Feels decent I think but a simple color change might make it way more apparent. I'll give it a go.
For text I use Unity's 3D text and animate it using the animator.
I was inspired by GridSages writeups on the random generation in Cogmind.
Glad I was able to inspire someone. I often see comments like "looks neat!" and all, but not a lot of "I looked at this and because of it did cooler things!" The latter is much more desirable!
Tiny Wizard is really looking good. I'm honored that we could be in the same RPS article
(Which incidentally is where I learned about your game, heh.)
Yes, I hope someone is inspired by me as well
Found you through both RPS and later google. Keep posting. I'm loving it!