A bit slow on updates on my end, but here are some character sketches I'm working on:

No idea how to translate those to voxels, but gotta start somewhere, right?
I like the one to the right the most. The others look a bit too 'soldiery'.
I don't imagine her to be a soldier.
To better stick out from the background I'm playing around with green and orange for the character.
The initial environment sketches stays away from those colors.
Also, the orange hair is sort of a tribute to the GF that puts up with me doing this gamedev thing

I have made some strides on the story front aswell, but I havn't decided on how public I want to be about it. Maybe people don't want to get spoiled?
Lets keep it under lock and key for the time being

This looks great! What program are you voxel modeling in? Do you animate using Maya after you voxel created, or is it like pixel animation in 3d?
I think you're using voxels for the sword trails? If you are, that looks great, and is super smart. If not, I don't know how you're doing it.
Pink is a win.
Will you be doing a kickstarter for more hype?
Thanks!
I did the initial modeling in MagicaVoxel, exported to .fbx and imported into blender for animation.
The sword trails are using the standard Trail Renderer in Unity.
If I'd think to do this thing full time, maybe I'd consider kickstarter or the likes.