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April 19, 2024, 06:08:08 PM

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TIGSource ForumsCommunityDevLogsParkitect - business simulation
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oyog
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« Reply #100 on: May 15, 2014, 06:02:44 PM »

Did a bunch of work calculating various statistics about coasters. I really like SimCity 5's data visualizations, so I did a quick test how something similar might work for visualizing G forces...

Oh HECK yeah!

This is so much more intuitive than the graphs in RCT. It was nice having separate graphs for lateral and vertical Gs. At least I think that's what they were called. Haven't played with graphs since I started playing RCT again. Guess I better get on that!

Not kidding, though. This is a fantastic update to those games. (Unless it was already a thing in RCT3, which I never got into. It just felt barren.)
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castled
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« Reply #101 on: May 15, 2014, 08:43:46 PM »

RCT 1 & 2 are two of my favorite games of all time, this really looks like it could be shaping up to be what RCT 3 should have been all along  Grin

What I enjoyed most about the RCT games was how it was really a puzzle about utilizing space. It was so satisfying to fit the tracks, the paths, the rides, and the scenery together in beautiful and functional ways. I don't know of any game that's captured that quite like RCT. When I think about why that is, I suppose that dynamic probably arises from a few of the game's fundamental goals:
- Route visitors to rides and food in a somewhat logical way
- Build rides around each other and around scenery to raise excitement factor
- Build rides that are physically sound (no flying off tracks/insane Gs)
- Do it all with constrained space/budget/time

I didn't play RCT3 much but I think where it sort of failed was how space was used in the game. It was easy and rewarding to plan the 3D puzzle of fitting rides and paths together in RCT1&2. It looks like this game is going to get those things right.
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IndieKylo
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« Reply #102 on: May 15, 2014, 09:09:33 PM »

This is definitely something I'm interested in! I will be watching this one. Keep up the good work!
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Sebioff
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« Reply #103 on: May 19, 2014, 12:37:29 AM »

I didn't play RCT3 much but I think where it sort of failed was how space was used in the game

That's interesting! I havn't played it much either, but assumed it used the same proportions as 1&2, so it wouldn't use space too differently...I do remember though that it didn't feel very rewarding. Looks like I'll have to replay it to learn more about what went wrong Smiley


We're still looking for a good name - siskavard suggested Coasters Incorporated, and we like that one! Sounds nice and suggests that it's a business simulation involving theme parks. What do you think?
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Excy
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« Reply #104 on: May 19, 2014, 01:01:53 AM »

Holy crap.

This is now at the top of my want list with Mewgenics.
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eobet
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« Reply #105 on: May 19, 2014, 02:09:14 AM »

It seems you really nailed the look and feel of the original oldschol Rollercoaster Tycoon, even moreso than the 3D sequels themselves did. Very impressive!
« Last Edit: May 19, 2014, 02:39:55 AM by eobet » Logged

davidp
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« Reply #106 on: May 19, 2014, 02:28:36 AM »

oh my, this is totally insane  Crazy

following this Smiley
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Kurt
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« Reply #107 on: May 19, 2014, 12:01:20 PM »

Coasters Incoasterated
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Sebioff
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« Reply #108 on: May 23, 2014, 01:05:36 AM »

We added queue lines and fences this week Smiley

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garret559
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« Reply #109 on: May 26, 2014, 02:39:51 AM »

Redid some shop art and added some new ones, I like this look better than the smaller shops. I have a few more to make, then I'll start to add scenery stuff and more rides.

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Christian Knudsen
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« Reply #110 on: May 26, 2014, 05:12:44 AM »

We're still looking for a good name - siskavard suggested Coasters Incorporated, and we like that one! Sounds nice and suggests that it's a business simulation involving theme parks. What do you think?

To me, that sounds like a company that produces these things:

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Laserbrain Studios
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Sebioff
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« Reply #111 on: May 26, 2014, 06:03:41 AM »

Unfortunately, you're not the first to say this Concerned Might have to think about it some more. Finding good names is hard!
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Irock
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« Reply #112 on: May 26, 2014, 06:08:23 AM »

It looks like it's shaping up well!

One concern I have is with how dark the game is. I imagine my eyes would get tired from looking at that for hours on end.

Here's a really crummy color adjustment, but I think it's a bit easier on the eyes.



I'd also personally lower the saturation of the grass, because even in my brightness edit, it's kinda overwhelming.
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Kurt
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« Reply #113 on: May 26, 2014, 11:56:13 AM »

Yeah, it is a little dark looking for a theme-park game.
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Whiteclaws
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« Reply #114 on: May 26, 2014, 12:02:26 PM »

Aster Co.
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Sebioff
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« Reply #115 on: May 26, 2014, 12:30:33 PM »

Oh yeah, that looks much friendlier, thanks! We should take some time to improve it a bit Smiley Havn't really put any effort into the lighting so far (waiting for Unity 5).
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louisdeb
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« Reply #116 on: May 26, 2014, 03:34:20 PM »

Aster Co.

Seconded.
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billyboob
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« Reply #117 on: May 26, 2014, 03:52:05 PM »


I feel dumb for not getting this.
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handro
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« Reply #118 on: May 26, 2014, 04:19:03 PM »

Put the co infront of aster Smiley

Game's looking real good though.

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Whiteclaws
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« Reply #119 on: May 26, 2014, 04:23:54 PM »

Put the co infront of aster Smiley

Game's looking real good though.



That would be
Aster Corporated
But as
Aster Co.
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