gimymblert
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« Reply #11700 on: November 04, 2019, 07:40:39 PM » |
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sailor moon!
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gimymblert
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« Reply #11701 on: November 04, 2019, 07:43:25 PM » |
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Did you give up that game?
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McMutton
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« Reply #11702 on: November 04, 2019, 10:37:06 PM » |
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It pains me to say, but... Which one?
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gimymblert
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« Reply #11703 on: November 05, 2019, 05:36:22 PM » |
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The only one I used to follow the devlog, it used to be your signature and I forgot the name, I tried to click the sig but that's now your twitter -hence the question- I don't know any other edit: That's Ethios!!!
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McMutton
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« Reply #11704 on: November 05, 2019, 10:39:03 PM » |
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Ah, yes! What could be my magnum opus.
It's on the backburner for now, due to its incredible ambitiousness.
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gimymblert
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« Reply #11706 on: November 08, 2019, 01:58:54 PM » |
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:sad_ethios_emoji:
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McMutton
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« Reply #11707 on: November 13, 2019, 09:25:02 AM » |
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Yeah- I'm excited to get back to it eventually, but I wanna get some smaller projects out first to give me more experience. Also: A crazed lightning enthusiast. Played him in Pathfinder- Air Kineticist with a lightning theme. "Haha! LIGHTNING!" -Thorgar
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woodsmoke
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« Reply #11710 on: December 15, 2019, 09:22:47 AM » |
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Halfling wizard doing a hidden spell. Or is it a magic wank? Drawn with a black 2B and 8B aquarell pencil and then softened with a water brush pen. robot cook old country music Bevis giant herbal flower fluffy camel
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« Last Edit: December 15, 2019, 11:01:53 PM by woodsmoke »
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michaelplzno
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« Reply #11711 on: December 22, 2019, 05:41:37 PM » |
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@woodsmoke lol at beafus. Nice!
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Ordnas
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« Reply #11712 on: December 23, 2019, 09:35:10 AM » |
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Really nice handrawing!
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Games:
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Sarah Boeving
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« Reply #11713 on: December 24, 2019, 08:28:15 AM » |
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« Last Edit: December 24, 2019, 08:41:19 AM by Sarah Boeving »
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velocirection
Level 2
Your favorite pizza raptor game developer
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« Reply #11714 on: January 15, 2020, 09:12:45 PM » |
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Finished background of the fox's house :3
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McMutton
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« Reply #11716 on: January 21, 2020, 09:32:15 AM » |
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He munch I tried out a new technique here: I modeled a facsimile of the character and used that as lighting and line reference:
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Suttebun
Guest
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« Reply #11717 on: January 21, 2020, 11:40:04 AM » |
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@velo Dang, by the "wait" icon it looks like you've got yourself an adventure game in the making! Also I legitimately like the poster on the wall by fox girl. @tayete That looks like something that should be hanging on a wall in 007 N64. Really good job. @McMutton I've heard of similar techniques being used in anime; and blender's grease-pencil "movement". That sounds like a lot of work, and your final picture has a bit too much detail for my mind to comprehend calmly. But I like where you're going Details on my criticism: The swords look really really good, the lower body armor is awesome, and his face is fun. The flared fur and shoulder pads are where my eyes can't hold shape. edit: and I can't see his arms, but that's mainly because of the lighting. (not having a certain shadow contrasts to give depth to his frontward portions; which happens a lot when 3D space is projected to a 2D image)
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« Last Edit: January 21, 2020, 11:57:56 AM by Suttebun »
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velocirection
Level 2
Your favorite pizza raptor game developer
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« Reply #11718 on: January 21, 2020, 04:32:22 PM » |
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Suttebun- Hehe, the fox isn't a girl~ Edit: and thanks too, and yeah adventure game, you could say that ;p And mutton, looks nice :3 as for the 3d facsimile, it really is a good way to get down an idea of how a complex character will look/how it'll be lit. When I first started using 3d helpers, someone also showed me a video(I'll have to find it again... or maybe it was in the game art tricks thread?) where a studio that just does concept/promotional art uses a 3d/2d technique, where they block out a simple version of a scene with basic character models and geometry for the environment. And light it in a way that will be used as a reference for how the painter will shade it. Or even having people put on clothes similar to the art they're doing and posing in certain lighting conditions then being photographed to help the artists create high quality beautiful art more efficiently. I feel like if you have the 3d chops to assist you in making 2d art it only makes sense to do so. Nice seeing other people do that as well.
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McMutton
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« Reply #11719 on: January 21, 2020, 11:01:31 PM » |
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Details on my criticism: The swords look really really good, the lower body armor is awesome, and his face is fun. The flared fur and shoulder pads are where my eyes can't hold shape.
edit: and I can't see his arms, but that's mainly because of the lighting. (not having a certain shadow contrasts to give depth to his frontward portions; which happens a lot when 3D space is projected to a 2D image)
Thanks! Dear me, it feels like sooooooo looooooong since I've actually gotten some critique- Oh how I've missed it! You're absolutely right, of course- I didn't take the time to understand the shape of the fur before having at it. I even ignored the angle guides I modeled in for it! The shoulder, too- I just need to make sure I don't place things at unreadable angles. I might redo it and add in deeper shadows- I was being a bit lazy with it. I feel like if you have the 3d chops to assist you in making 2d art it only makes sense to do so. Nice seeing other people do that as well.
Thanks much! It's like we say- work smarter, not harder
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