This allowed me to get to the room with the three green cubes. I entered one of the cubes, but it didn't do anything.
Yeh, the green cubes don't do anything yet. They are supposed to be drop locations for the aliens. Waves of aliens will be dropped into those zones but the areas will be bigger when they are finished off, maybe covering 9-12 tiles for each zone. The reason they are there at the moment was me just playing with rendering 3d semi-transparencies. I was thinking about maybe having a partially transparent texture of mist/twinkley stars/something to make it look like the aliens are teleporting in.
- Wasn't sure what triggers the enemies to start moving.
It is on a delay of about 1 minute before they start moving. Once towers start to cost money and the dropzones are put in I think I will make it up to the player to say when they are ready for the wave to start, like in Orcs Must Die!.
- I didn't know what the starting room's red/green/blue stripes meant and what the gray platform was for. I'm guessing you don't want the enemies to go there.
The grey platform is the spaceship's core that the player needs to defend. I've made a note that it needs to be more obvious. Maybe I need to add a bit of a blurb to describe the aims of the game. The stripes are supposed to be like pipes/cables that supply the spaceship's core, but they don't actually do anything. I was playing around with 3d rendering to try and make things look fancy. I want to be able to put textures on all of the tiles to make the level look more like a space ship but I haven't gotten around to it yet.
- Seems I have to press the action button first to get the space bar to work. This might be good to fix, since most players may not be patient enough to figure it out.
Yep, definitely. I'll make sure that is sorted next time I finish off a build. Added to my list. :-)
- Might be nice to overlay the movement arrows and tower control onto the board near the players, since the 2D movement arrows don't match up with the isometric view.
Doh, I've not updated the images from the early 2d version. I want to do it but I am not sure I am happy with the camera angle yet. I need to mess around with that to work out which is the best looking projection and then create the images. The layout really does need looking at and I'll try and come up with something better. I will be adding a little player status section that has information about money available and stuff so I need to think about how these things fit together better. Having the cycling options across the top is an interesting challenge because that part does take up a lot of the player's attention so it needs to fit in with the other parts of the game that the player is going to want to look at at the same time.
Thanks for playing and all of your suggestions. I have written them down on my todo list and I will try and get something done in the future.
Paul