I just finished a new smaller project called Sky Crashers. It's a platformer that's mainly about finding hidden goodies. It has a pick up/throwing mechanism, a bunch of bosses and some hidden levels. The backgrounds are all drawn images, only the interactive blocks are tile-like.
The game has music by Sean Cameron, a really awesome composer.
My main goals for this game were:
-Implement a usable parenting system in gamemaker (for example rotating objects and attaching stuff to them with certain properties)
-Do drawn graphics instead of tiles
-Implement mini-puzzles involving the throwing mechanism & powerups
-Make an old-school platformer with a steep difficulty curve
These are mostly what I'd love to hear feedback about, too. So here are my thoughts & worries.
-The parenting system works, but their interaction with movable sprites is a bit off. Does it detract from gameplay too much?
-Drawn grahpics, lots of anti-aliasing. Too blurry, possibly not easy on the eyes? Do the sprites integrate into the background well enough?
-Puzzle difficulty. Stuff gets kind of hard later on, and since I'm playing my own game I can't really judge the difficulty well enough. What's a good metric here?
-Do the XBOX controllers work? (I guess I really should buy one... they're sort of a standard now.)
Screenshots:
Windows Download:
HEREHTML5 Test:
HEREThanks!