Super late reply, but I didn't see the new posts until just now!
Okay,read it!
I'd love to see how you'll handle unit movement, it was my biggest problem in middle/late game in civ and total war games. There's just too many units for me to care about. First war is fun, little wars are fun, but producing units in all cities and moving them all is hell... Maybe a "population limit" taken from RTS games would work Shocked
Thanks for taking the time to read it over, means a lot to me. I actually added a population limit in the other day. It's funny, I never really realized the similarities between 4x and RTS games before trying to make a 4x game, but there are definitely a lot of similarities.
I heard that 4X games are one of the most difficult to code. Is it true? Game looks good so far, keep it up!
Thanks for the kind words. I guess it depends on what 4x game you're making, and what type of game you're comparing it to. I don't necessarily think 4x games are more difficult to code. There are some nice aspects about it, like I don't have to worry about syncing complex physics over the 'net for instance. Prior to starting this, I thought the hardest part about it would be creating a good AI, but so far that's been going surprisingly well.
But yeah, every day this gets a little closer to completion. The aesthetics have been pretty stable for a while now, but I recently decided to do another pass over it, and I think I'm finally happy with it. I messed around with the colors a bit, and solved some usability issues like it occasionally being hard to tell the difference between land and coastal tiles.