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TIGSource ForumsCommunityDevLogsProject Onikira: Demon Killer
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roundcrisis
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« on: April 10, 2014, 09:23:03 AM »


Onikira: Demon Killer is a 2D side-scrolling beat 'em up set in a fantasy feudal Japan where you play a Samurai fighting to stop the forces of the underworld from breaking through into the world of the living.

We're making a brawler that mixes some of the amazingly expressive fighting mechanics of games like DMC or Bayonetta with good old fashioned 2D platformer mechanics, just like grandma used to make:)

The game will hopefully be coming out late this year for PC, but we'll try to post lots of info here as we work and keep everyone up to date.

New Video Trailer

(edit 14th August 2015)

Onikira:Demon Killer is available now on Early Access on Steam

If you want to preview the game please use this link to get a preview copy

You can find out more about the game at http://onikira.com, or follow us on Facebook, or Twitter.
« Last Edit: August 27, 2015, 03:16:54 AM by roundcrisis » Logged
Christian
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« Reply #1 on: April 10, 2014, 03:45:36 PM »

Been following your game a while. It's incredible how much the art has progressed. I saw the new images recently and I didn't realize it was the same game I had seen before.
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roundcrisis
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« Reply #2 on: April 11, 2014, 07:00:22 AM »

Thanks :D
Great to hear Smiley

The games is actually starting to feel good.
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roundcrisis
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« Reply #3 on: April 15, 2014, 02:48:58 AM »

Hi,

Quick update, we have a new website, it has been live for the last week or so. So if you have been here before you might have seen it.

We are working on a section of level 2, there is a bell, I ll get a screenshot up soon.

Also, we are considering doing a live streaming session soon, what should we show?

Thanks
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roundcrisis
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« Reply #4 on: April 20, 2014, 08:52:08 AM »

Another update. We are thinking we probably should change the name. We have a few options and some of those might include Honourbound.

In other news we were yesterday at dubLudo (a Dublin based event) and we had the game there. There were other games being playtested there too and it was really cool to start showing it to everyone. It's a little bit hard to get feedback because it is a bit of a complex game. We need to make the demo easier to grasp

I do wonder if anyone reads this =)
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Christian
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« Reply #5 on: April 21, 2014, 05:41:23 PM »

You might want to include screenshots and maybe a more detailed description of the game in the OP (features, platforms, release plans, etc.). Could help attract more attention if people check out the thread.
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Christian
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« Reply #6 on: April 21, 2014, 05:49:48 PM »

Had a question: is this Honourbound the same as the one in this screenshot?


I had seen that game a few months ago, so I assumed that it was the same as your Honourbound


But I noticed that the first game was by BatCat Games and this one is from Digital Furnace

If it is, wow, the art style has improved so much
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roundcrisis
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« Reply #7 on: April 22, 2014, 03:52:05 AM »

Hi there

Well, Honourbound is being made by Digital Furnace games, it is confusing because we are the same people from BatCat Games. We just had to create a new company for boring reasons (i.e money) :D

I m glad you like where we are going with it.

Thanks for the other suggestions too :D
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roundcrisis
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« Reply #8 on: April 28, 2014, 02:55:31 AM »

Hi

This week we have been working a little bit more on gameplay, some animations and concepts.

Level 2 is starting to look like it will be a stunning looking level, sad thing is that you probably wont have too much time to check that out because you will be so focused on the gameplay :D

Hopefully we will have a new video showing the moves in details soon.
Cheers
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roundcrisis
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« Reply #9 on: April 28, 2014, 09:36:25 AM »

Hi

This week we have been working a little bit more on gameplay, some animations and concepts.

Level 2 is starting to look like it will be a stunning looking level, sad thing is that you probably wont have too much time to check that out because you will be so focused on the gameplay :D

Hopefully we will have a new video showing the moves in details soon.
Cheers
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« Reply #10 on: April 28, 2014, 09:39:48 AM »

Looks good so far.  I like the idea of taking advanced combat mechanics to 2D ..
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roundcrisis
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« Reply #11 on: May 02, 2014, 11:23:34 AM »

Hello peoples

We've been polishing some of our attack animations this week. Here's a before and after animation of the main sword attack.

Old
New

Animations in a fighting game are a funny thing. Out of context like this, the old animation looks better in some ways, but when you're playing the thing, the new animations add so much more weight and sense of impact to the moves that there's really no contest as to which one's better. It might be hard to get the full sense of what the moves look like in game, as these gifs are missing effects, including sword trails, and those really help to sell the sense of motion. Maybe I'll post something about those in a separate post:)



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roundcrisis
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« Reply #12 on: June 13, 2014, 11:46:06 AM »

Wow it's been so quiet around here lately! Sorry about that. Here's a random Vine of some development "stuff" to keep things interesting:

https://vine.co/v/Mj9vwl2gjpp


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Kratavrat
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« Reply #13 on: July 23, 2014, 10:53:05 AM »

Great project!

How do you animate your characters?
free form mesh deformation looks great, is it some asset from Asset Store or custom solution?

Andrew
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roundcrisis
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« Reply #14 on: July 23, 2014, 11:28:08 AM »

Hi Andrew

Thanks for the words:) We actually don't use Unity at all. We use a lil 'ol open source engine called Duality. So no asset store for us. We're pioneers in a barren land:) Barren of assets, rich in...barreness. Anyway, we use a tool called Spine for our animations, with a custom import pipeline to get them into Duality. Our wizardly character animator Tom is so good with Spine now that he's fooled you into thinking there's FFD going on in the images we've posted so far, when in fact there isn't:) Some of the actual FFD stuff he's done, which we haven't shared yet, is honestly mind blowingly cool. It looks completely 3D. We'll be sharing some of that stuff very soon, so keep an eye out:)

Cheers
Andrew
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« Reply #15 on: August 21, 2014, 05:31:24 AM »

Slightly off topic, but after switching to the "Digital Furnace Games" label for Honourbound / OniKira, will you ever return to the "BatCat Games" one for other games, or is it completely dead now? While the new company title isn't too bad, I'm still a little worried because it appears to have 100% less cats in it.

A little bit more on topic, this thread really deserves an update. Any chance we can get some more awesome imagery, maybe coupled with some technical background? Wink
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DevWithoutACrew
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« Reply #16 on: August 21, 2014, 09:02:02 AM »

sweet looking game!
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Scylla
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« Reply #17 on: August 21, 2014, 11:38:01 AM »

The art style looks absolutely amazing on this! Very shiny and glossy Smiley
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« Reply #18 on: August 25, 2014, 10:10:37 AM »

@Adam_: BatCat Games is alive and kicking and our future games will almost definitely contain 100% more cats. Updates are on the way:) Would love to do some technical posts...so I will:) Watch this space.

@DevWithoutACrew and @Scylla, thanks very much:)
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SimplyRivet
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« Reply #19 on: August 25, 2014, 10:44:23 AM »

As others have already said, the style is very polished.

I'd love to see an example of some game play, if it's possible.
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