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TIGSource ForumsCommunityDevLogsNo More Probes - Survival / RTS - [ Greenlit ]
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Author Topic: No More Probes - Survival / RTS - [ Greenlit ]  (Read 13234 times)
atmos
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« Reply #60 on: March 22, 2015, 10:57:36 AM »

DevLog #16

- new bonus track
- bonus stage is now ready

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AlexVsCoding
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Enthusiasm at dangerous levels.


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« Reply #61 on: March 22, 2015, 11:24:26 AM »

Love the old-man-McGucket look to him.

What would be neat on the menu would be when you move through the menu his fingers press and little flashes of light on his chest appear.


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atmos
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« Reply #62 on: March 22, 2015, 10:48:02 PM »

@AlexVsCoding Good idea indeed. Thanks for the suggestion.
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atmos
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« Reply #63 on: May 11, 2015, 09:43:01 AM »

Awesome news everyone. "No More Probes" has been greenlit! I am so happy right now. Thanks to all 3333 of you who took interest and supported my game.



New quest unlocked - Finish The Game
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atmos
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« Reply #64 on: November 28, 2015, 05:43:23 AM »



We just wanted to let you guys know that we are hard at work on the game.

If you are a follower of the project or me, you may have noticed that I used 'we' instead of 'I' and you will be correct.

A second human joined the game!  ( more on that later )

Now that I have a helping hand ( more like two ) a lot more can be done. Expect more stages, more bosses, cutscenes and more.

I will also try to post more frequently.



Cheers
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ashtonmorris
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« Reply #65 on: November 28, 2015, 06:27:48 AM »

Thats good to hear, glad you're still at it!  Beer!
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Ashton Morris - Composer & Sound Designer

Roah * Bomblsinger * Goliath * Wings of Vi * Lemma * Bit Heroes * Star Command Galaxies


http://www.ashtonmorris.com

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atmos
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« Reply #66 on: February 06, 2016, 12:49:41 AM »

DevLog #17

Hi all,

I would like to share  a small, but special update on the project.

Last week we attended Sofia Game Jam 2016, part ot this year's edition of Global Game Jam and debuted our new arcade machine called 'Hammer - 3000'

It took us exactly two weeks to complete it and we couldn't do it without help from our great friends. It was hard, but at the same time it was a blast working on this project. We intend to use it for presentation purposes, as we plan to visit some of the local ( EU ) indie game festivals.





Also we plan to visit this year's 'Casual Connect' in Amsterdam., so if you happen to be there, come and say hi.
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