UPDATE!Okay, so, I actually finished
and uploaded this new version like five or six weeks ago, but didn't get around to posting about it. (Sorry!) Thank Derek for cracking the whip on this.
Anyway, you can
download Milestone Two version 1.0.6 right here.
WHAT'S NEW:- Ice Tiles (slippery)
- Spring Tiles (bouncy)
- Disappearing Tiles (disappeary)
- Left/Right Conveyor Belt Tiles (moves objects along)
- Red, Yellow, and Blue On/Off Toggle Tiles (toggled by switches and triggers)
- Weight Trigger Object (pressed down by objects)
- Platform Path Tiles (to set paths for moving platforms)
- Platform Object (lifts that move on a path)
- Shooter Object (shoots shots)
- Chest Object (for respawning pickups)
- Portal Object (like in Portal)
- Guy Can Pick Up & Throw Objects (with the action/item key)
- Locked Door Object (opened by a key pickup)
- Key Pickup (opens doors)
- Umbrella Pickup (slows descent)
- Balloon Pickup (allows Guy to float around)
- Dynamite Pickup (blows things up)
- Breakable Wall Tile (platforms that can be destroyed)
- Spike Trap Object (springs a moment after being stood upon)
- Falling Hazard Object (falls when Guy walks under)
- Magnet Item (pulls objects toward Guy)
- Blowdryer Item (blows objects away from Guy)
- Various Gameplay Tweaks
- Many New Script Functions
- Many Technical, Behind-the-Scenes Improvements
- A Bunch of New Sounds and Effects
- Probably Other Stuff
WHAT'S NOT IN THIS BUILD:- There are no new levels
- The new stuff is all foundational, and will be improved
To see most of the new stuff, press F5 then 1 to load NewStuffTest01, my dev level. It's a little crazy (and not a "real" level), but I recommend moving things around and trying everything out.
Wow, posting this wasn't as bad as I'd imagined!
WHAT'S NEXT:- Get organized and start making the actual game!