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TIGSource ForumsDeveloperPlaytestingSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1394809 times)
Storsorgen
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« Reply #4540 on: July 12, 2012, 01:08:02 PM »

I like it alot, but there seems to be a strange thing where it runs really slow, and then seemingly random goes to full speed. Whenever I restart it, it is slow. Has this been noticed before?
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AlwaysGeeky
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« Reply #4541 on: July 12, 2012, 06:17:54 PM »

So amazing. love it to bits!
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st33d
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« Reply #4542 on: July 13, 2012, 03:26:23 AM »

Awesome. Nice to play this on the mac. Good job with the port.
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st33d
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« Reply #4543 on: July 13, 2012, 03:39:05 PM »

Okay, someone linked me to a wineskin version of 1.1 for Mac: http://bit.ly/spelunkymac

It works but the wrapper is a bit kooky.

Can someone tell me what was added in the 0.1 without having to re-read the entire thread?
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Jammo
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« Reply #4544 on: July 13, 2012, 06:58:42 PM »

Fantastic game. Somebody should get Derek's permission to update the PC version to include features of the xbox version.
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Dacke
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« Reply #4545 on: July 16, 2012, 05:07:05 AM »

Such permission has already been granted:
http://www.spelunkyworld.com/files/COPYING.txt

Quote from: Spelunky® User License v1.1b
-------------------
3. Rights Granted
-------------------

The rights granted under this license are granted for the duration of
the copyright.

You may modify and redistribute the Game and its Source Code under the following
conditions:

  (1) This license and any appropriate copyright notices in the Source Code are
      kept intact.

  (2) You may not sell Covered Works.

  (3) You must display an appropriate copyright notice somewhere in the beginning
      of all Covered Works and in any documentation accompanying such
      Covered Works.

  (4) If you share a modified version of either the Game or its Source Code with
      others, you must not present it as an unmodified, or official, version of
      the Game or the Source code.  Please make it apparent that it is a mod.

By accepting this license you are agreeing not to restrict or prevent Mossmouth
from modifying or adding to Spelunky in any way.
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unsilentwill
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« Reply #4546 on: July 16, 2012, 10:08:21 AM »

Gotta make that pug sprite.
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Nix
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« Reply #4547 on: July 16, 2012, 10:11:19 AM »

Such permission has already been granted:
http://www.spelunkyworld.com/files/COPYING.txt

Quote from: Spelunky® User License v1.1b
-------------------
3. Rights Granted
-------------------

The rights granted under this license are granted for the duration of
the copyright.

You may modify and redistribute the Game and its Source Code under the following
conditions:

  (1) This license and any appropriate copyright notices in the Source Code are
      kept intact.

  (2) You may not sell Covered Works.

  (3) You must display an appropriate copyright notice somewhere in the beginning
      of all Covered Works and in any documentation accompanying such
      Covered Works.

  (4) If you share a modified version of either the Game or its Source Code with
      others, you must not present it as an unmodified, or official, version of
      the Game or the Source code.  Please make it apparent that it is a mod.

By accepting this license you are agreeing not to restrict or prevent Mossmouth
from modifying or adding to Spelunky in any way.

But Derek still owns the rights to everything he did specifically for XBLA and he hasn't released that under a similar license.
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Dacke
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« Reply #4548 on: July 16, 2012, 10:20:21 AM »

Hm, that's true.

But new mechanics, level-themes and generic enemies can't be copyrighted. If someone makes new sprites 'inspired' by the XBLA version it's fine. The thing that could pose a problem is uniquely identifiable characters (if there are any new ones?)

At the same time, I'd say that it's close to impossible that Derek would have a problem with a demake Wink
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« Reply #4549 on: July 16, 2012, 10:21:46 AM »

I would love a demake or at least a PC release of Spelunky XBLA. I don't see myself getting an Xbox any time soon. Have they said anything about their contract and the likelihood of a PC release?
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zacaj
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« Reply #4550 on: July 16, 2012, 10:25:03 AM »

I would love a demake or at least a PC release of Spelunky XBLA. I don't see myself getting an Xbox any time soon. Have they said anything about their contract and the likelihood of a PC release?
I asked in the reddit Q&A, they said they were planning on it, but it wouldn't be this year
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« Reply #4551 on: July 16, 2012, 10:32:33 AM »

I would love a demake or at least a PC release of Spelunky XBLA

Edit: I would love a PC release of Spelunky XBLA or at least a demake

I would love a demake or at least a PC release of Spelunky XBLA. I don't see myself getting an Xbox any time soon. Have they said anything about their contract and the likelihood of a PC release?
I asked in the reddit Q&A, they said they were planning on it, but it wouldn't be this year

Cool
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Jammo
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« Reply #4552 on: July 16, 2012, 04:06:32 PM »

Well, I think we have grounds to get something started. I will start pixel arting, does anyone have the full GameMaker license and code writing capabilities? If anyone has info on new characters that would be helkpful. Also, I'm kind of new, should we start a new post?
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Nix
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« Reply #4553 on: July 16, 2012, 04:38:49 PM »

It would be really cool if enough people got together to extend the original Spelunky. But don't just copy Spelunky XBLA. That would be lame. Make it something unique! Spelunky was one of the first indie games I played and it has a special place in my heart, and it's just plain fun.
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Jammo
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« Reply #4554 on: July 16, 2012, 04:56:48 PM »

Yeah I see what you're saying, wouldn't want to cut into the XBLA sales. Additional content and such, more levels, characters, enemies? Co-op would be cool if it were possible.
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offset
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« Reply #4555 on: July 17, 2012, 02:01:32 AM »

It would be really cool if enough people got together to extend the original Spelunky. But don't just copy Spelunky XBLA. That would be lame. Make it something unique! Spelunky was one of the first indie games I played and it has a special place in my heart, and it's just plain fun.

Much better to make your game.

For example, I'm doing an adventure game and is also inspired by Spelunki. In no case, not a clone. Do not think. Just another game.
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st33d
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« Reply #4556 on: July 17, 2012, 02:30:26 AM »

NetSpelunky? SpelunkyHack?

(Oh, and Mac port pls, thnx)
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moi
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« Reply #4557 on: July 17, 2012, 08:02:16 AM »

I just came to realize that the game I've been working on and off for 7 years plays exactly like spelunky (it was started before spelunky) Panda
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« Reply #4558 on: July 17, 2012, 10:58:57 AM »

7 years

dude
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moi
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« Reply #4559 on: July 17, 2012, 12:01:16 PM »

in fact it's a mistake, it's only 5 years
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