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TIGSource ForumsCommunityDevLogs[JRPG] Light Fairytale (Now 25% off on Xbox One!)
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Author Topic: [JRPG] Light Fairytale (Now 25% off on Xbox One!)  (Read 32335 times)
neko.works
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« Reply #20 on: September 12, 2014, 09:55:46 AM »

@Bakuda: Thanks ^^

@Leo J: Thanks ^^ Yes I have the main story planned, but still lacks some details here and there.

BTW, thanks for all the musicians that have contacted me here and via PM, but I have already someone working on the music. Sorry!
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neko.works
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« Reply #21 on: September 21, 2014, 12:02:40 PM »

Updated post 1 with new screenshots and GIFs. Check it out Smiley
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neko.works
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« Reply #22 on: October 01, 2014, 03:21:38 AM »

Started to work on a new environment, here's how it looks like:

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:48:36 AM by neko.works » Logged

SolarLune
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« Reply #23 on: October 01, 2014, 04:56:21 PM »

Nice environments and cute character models. Good job so far! How're you finding learning Unity?
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neko.works
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« Reply #24 on: October 02, 2014, 04:04:14 AM »

Thanks!

About Unity, I find it very easy to use. C# is similar to JAVA, and the general gameobject / component system is powerful. So far I did not find any problem implementing my ideas, and the community is huge, with most of my questions already answered on the web!
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« Reply #25 on: October 02, 2014, 07:38:49 AM »

Wow the game actually looks really good, especially the shaders and lighting that you implemented. The style reminds me a lot of the remakes of FF3 and FF4 for the DS but with a much more beautiful twist. I assume the UI system is just placeholder for now?
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neko.works
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« Reply #26 on: October 02, 2014, 07:56:43 AM »

Thanks!

The DS versions of FF3/FF4 have been my initial inspiration for the design and style, along with a few other games such as FF Gaiden on DS, and Bravely Default on 3DS.

The UI on these shots is the latest iteration, I don't have any plans for changes right now. If you have any critiques or suggestions, please tell me!
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neko.works
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« Reply #27 on: October 04, 2014, 04:12:52 AM »

First house interior test:

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:48:57 AM by neko.works » Logged

golemshaper
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« Reply #28 on: October 04, 2014, 06:02:12 AM »

Nice!! Glad to see someone else making a 3D J-RPG. I'll be following.
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neko.works
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« Reply #29 on: October 04, 2014, 06:28:00 AM »

Thanks ^^

I've checked yours (Y2K), and it looks really nice!
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neko.works
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« Reply #30 on: October 24, 2014, 01:03:30 PM »

A few more shots from the October build:

Bonus, here's the same scene as the last image, but from the March prototype. You can see how much progress have been made since, and it is still not the final look!

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:49:29 AM by neko.works » Logged

neko.works
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« Reply #31 on: December 09, 2014, 12:01:44 PM »

Hi everyone Smiley

Updated post 1 with some new shots. Recently, I've been principally working on the beginning part of the game.
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neko.works
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« Reply #32 on: December 19, 2014, 04:41:02 PM »

A few shots from the first city in the game I've been working on recently, still WIP though.

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:49:52 AM by neko.works » Logged

neko.works
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« Reply #33 on: January 15, 2015, 04:49:49 PM »

Animated GIF from the first city:

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:50:02 AM by neko.works » Logged

Nuprahtor
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« Reply #34 on: January 25, 2015, 03:04:01 AM »

I get some Final Fantasy 7 vibe from the last 2 screenshots.
It's funny to think that novadays real time graphics can look way better then pre-rendered backgrounds back then.
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neko.works
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« Reply #35 on: January 25, 2015, 08:07:23 AM »

The first part of Final Fantasy 7 was a big inspiration for the mood of this city. And yes, if FF7 was made nowadays, it would have been 100% real-time with backgrounds way more complex than the original, even with a non-AAA budget.
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neko.works
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« Reply #36 on: February 03, 2015, 04:40:33 PM »

Animation from the first city:

Design process for the main character:

[EDIT: Outdated]
« Last Edit: May 09, 2015, 06:50:34 AM by neko.works » Logged

neko.works
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« Reply #37 on: February 13, 2015, 07:36:39 AM »

Upgraded the project to Unity5. Everything went smoothly (well, apart from light-maping...), tough I still have a lot to learn about its new features.

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« Last Edit: May 09, 2015, 06:50:47 AM by neko.works » Logged

neko.works
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« Reply #38 on: February 27, 2015, 02:31:13 PM »

Hi guys Smiley

It has been one year since I've started using Unity, and working on this project. Here's a shot showing the progress made since last year!

(please click on the image to display it in full screen)


« Last Edit: May 09, 2015, 06:51:02 AM by neko.works » Logged

blekdar
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« Reply #39 on: February 27, 2015, 03:19:53 PM »

Oooooo that's slightly unnerving. The environment looks great!

However, I am not really a fan of the text box. Compared to the rest, it is very simplistic and sticks out. Maybe tone down the colour on it and introduce a simple border? Even a simple one a la Pokemon would make a huge difference.

http://cdn.fansided.com/wp-content/blogs.dir/281/files/2014/02/TwitchPlaysPokemon.jpg

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