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TIGSource ForumsCommunityDevLogs[JRPG] Light Fairytale series (EDIT: physical release!)
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Author Topic: [JRPG] Light Fairytale series (EDIT: physical release!)  (Read 57542 times)
neko.works
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« Reply #280 on: November 02, 2017, 05:31:14 AM »

I've been working on a new location - the warehouse, which will be the main dungeon in episode 1.

Here's a few shots. Any thoughts? Smiley



« Last Edit: November 16, 2017, 06:20:11 AM by neko.works » Logged

M0ti
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« Reply #281 on: November 02, 2017, 06:15:58 AM »

I'm surprised how good the proportion of chibi characters looks like. Also like the lightning of the scenes. Smiley
Looking forward to the console release.
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neko.works
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« Reply #282 on: November 15, 2017, 02:48:58 PM »

@M0ti: Thanks! The console versions will happen a bit after the Steam release, which is currently planned for Q1 2018.

I've been working on a minigame! Here's a shot:

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Voltz.Supreme
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« Reply #283 on: November 20, 2017, 09:03:22 PM »

Warehouse looks great!  Ninja
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neko.works
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« Reply #284 on: November 30, 2017, 02:43:15 PM »

@Voltz.Supreme: Thanks Smiley

I've updated the Steam page with a new description and screenshots. Please check it out and give me your thoughts Wink
store.steampowered.com/app/539330

A few more screenshots:



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eyeliner
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« Reply #285 on: December 04, 2017, 04:48:55 AM »

Eerie skull is eerie. And lamppost smilie is smilie. Smiley

Looks really good!
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neko.works
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« Reply #286 on: December 30, 2017, 05:26:25 AM »

@eyeliner: Thanks Smiley

A few more shots:



Work-in-progress background from the theme-song Anime

« Last Edit: February 24, 2018, 07:36:33 AM by neko.works » Logged

MegaTiny
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« Reply #287 on: January 03, 2018, 04:59:58 PM »

Been a while since I checked in but glad to see you're still going on this. I absolutely love out of focus foreground items like the lamp on the right of that little room screen you posted. Really creates a sense of space.

I'd love to see more of how the battle systems coming along (if you've found time to work on it amongst creating all the nice art and dialogue).
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neko.works
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« Reply #288 on: January 23, 2018, 08:03:14 AM »

@MegaTiny: Thanks!

... I'd love to see more of how the battle systems coming along ...

I'm currently working on implementing all the locations and events. The battle system is still quite basic, and will be the last thing I'll work on, along with other gameplay features such as mini-games etc.

New video from the Low Area:



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archgame
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« Reply #289 on: February 22, 2018, 09:23:10 PM »

This game looks more amazing each time I see it, super excited by all the progress, I hope you are happy with how it's going <3
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neko.works
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« Reply #290 on: February 24, 2018, 07:45:17 AM »

@archgame: I'm glad that you liked the progress so far!

New screenshot:


And a new video: The first 5 minutes of the game.



Any thoughts? Smiley
« Last Edit: February 24, 2018, 09:56:58 AM by neko.works » Logged

eyeliner
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« Reply #291 on: February 25, 2018, 09:39:12 AM »

The ffm (first five minutes) look good. Nice animations throughout, good start for the story, the apparent tutorial seems unintrusive.

You seem to have a solid game, there.

Good job!
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neko.works
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« Reply #292 on: March 17, 2018, 11:22:18 AM »

@eyeliner: Thanks for the feedback Wink

I've completed 2 story events since 2 weeks, mixing exploration, battles and cut-scenes, for around 30 minutes of game-play. I'm not showing any shots from these as they contain spoilers of the main story.

I've also re-started working on a dungeon since a few days, and plan to complete it and work a bit more on the battle system until the end of the month. Here's a few shots:






Any thoughts? Smiley
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archgame
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« Reply #293 on: March 17, 2018, 11:36:45 AM »

This game keeps getting more and more polished, I like that you are working from the start and pushing the story that way. Maybe I missed it, but is there a demo out for play testing?

Usually I'm not a fan of detailed textures, but the environment textures and high bloom of the lighting don't take away from your chibi character aesthetic, they mesh really well together. The lighting is really really nice too.
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neko.works
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« Reply #294 on: March 17, 2018, 12:20:45 PM »

@archgame: Thanks for your feedback!

I did release a playable demo, but it is from an old version of the game (09/2016) and is not relevant anymore.

You can still download it on GameJolt :
gamejolt.com/games/light-fairytale/191545
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Rarykos
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« Reply #295 on: March 17, 2018, 02:41:53 PM »

okay listen, I'm going to twitter and im going to follow you right now!
i just love these chibis, they remind me of good smile figurines, amazing work Shocked

good luck and all the best with the project, seems like it's getting real good :D
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neko.works
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« Reply #296 on: March 18, 2018, 07:27:55 AM »

@Rarykos: Thanks for the support Smiley
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neko.works
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« Reply #297 on: March 31, 2018, 01:28:07 PM »

Hey guys Wink

The production of the 2 minutes theme-song Anime has been completed! The song is called Someday to the Blue Sky and features Japanese vocals.


Here's a sneak peek from the Anime:






Any thoughts? Smiley
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Pixelologist
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« Reply #298 on: March 31, 2018, 09:11:32 PM »

I'd really rather see the whole 2 minute thing completely with full audio. It's hard to judge or critique a piece of art if you can't see the whole picture. From what I can see, it looks professional. I'm confused as to why you didn't include the title of the game on the poster. I don't know who these characters are and I don't have time to find out right now. Including the title would tell me a lot more about it.
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neko.works
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« Reply #299 on: April 03, 2018, 08:02:46 AM »

New gameplay video featuring a bit of dungeon exploration and battle.





Any thoughts? Smiley
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