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August 06, 2020, 04:32:48 PM

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TIGSource ForumsCommunityDevLogs[JRPG] Light Fairytale (now working on Episode 2!)
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Author Topic: [JRPG] Light Fairytale (now working on Episode 2!)  (Read 35964 times)
neko.works
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« Reply #360 on: December 16, 2019, 09:00:03 AM »

Hey guys Smiley

The Steam page for Light Fairytale Episode 2 is live, so it is now possible to wishlist it!

Here's the store page:
store.steampowered.com/app/1199760

I've also uploaded many new screenshots and info in the description, so please check it out!
« Last Edit: February 14, 2020, 07:06:34 AM by neko.works » Logged

neko.works
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« Reply #361 on: December 22, 2019, 01:24:07 PM »

Here's the first video from Episode 2 - the beginning of the game. Still work-in-progress though:



On a side note, all of my games, DLCs and bundle are currently in the Steam Winter 2019 Sale, up to 80% off!

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neko.works
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« Reply #362 on: January 11, 2020, 01:54:12 AM »

Hey guys Wink

I've been experimenting a bit with 3DCG software recently. So, here's an attempt to create semi-realistic renders of the mysterious girl and Kuroko from Light Fairytale.




Of course, I've been also working on Episode 2! Here's a couple screenshots.




Any thoughts? Smiley
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neko.works
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« Reply #363 on: February 05, 2020, 08:23:24 AM »

A couple new WIP screenshots from Episode 2.




On a side note, both of my games are currently on sale on PS4 in Europe at their lowest prices yet Smiley

25% off Light Fairytale Episode 1:
store.playstation.com/#!/cid=UP0906-CUSA17137_00-LIGHTFAIRYTALE01

75% off Super Night Riders:
store.playstation.com/#!/cid=EP0910-CUSA13001_00-SUPERNIGHTRIDERS

Please check them out Wink
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neko.works
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« Reply #364 on: February 14, 2020, 07:11:06 AM »

I've finally received the key artwork for Episode 2 bellow.



On a side note, Light Fairytale Episode 1 is 25% off on Xbox One worldwide during the Anime month sale!
microsoft.com/store/p/light-fairytale-episode-1/9p2001lnv456
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neko.works
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« Reply #365 on: March 12, 2020, 06:24:41 AM »

Hey guys Smiley

I've been working on the 1st dungeon in Episode 2 which is now fully playable. Here's a couple screenshots and GIFs.




On a side note, I've started learning Unity working on the Light Fairytale series in March 2014... which was 6 years ago!

Since, I've released Episode 1 on 3 platforms and I'm close to release Episode 2! I've also released the arcade racer Super Night Riders.

Here's a look on the 2014 prototype running on the PlayStation Vita, and the same scene now on PC.


It's been a crazy ride for the amateur solo indie dev that I am, but I think it'll be totally worth it in the end. Thanks for sticking around Wink
« Last Edit: March 12, 2020, 06:30:32 AM by neko.works » Logged

neko.works
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« Reply #366 on: March 21, 2020, 10:08:17 AM »

Hey guys Wink

I've started working on the 2nd dungeon in Episode 2: The Ice Lair. Here's a few shots...






... and a few GIFs:






Any thoughts? Smiley
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neko.works
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« Reply #367 on: April 05, 2020, 10:26:05 AM »

Hi guys Wink

I've been working on the 1st summon in Episode 2: Dark Order.






I'm planning at least 3 summons for Episode 2.

Right now I think I'll do it as a pre-rendered video for the first part, then a bit of real-time FXs in the battle scene.

This could be done 100% in real-time graphically, but it would require a slow loading of the summon scene, especially on the current gen consoles and their super slow 2.5" HDD.

Any thoughts? Smiley
« Last Edit: April 08, 2020, 06:15:24 AM by neko.works » Logged

neko.works
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« Reply #368 on: June 07, 2020, 07:49:15 AM »

Hey guys Wink

Here's a new WIP gameplay video from Episode 2 showcasing a bit of dungeon exploration and battle in the Ice Lair - including the 1st summon.





Any thoughts? Smiley
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neko.works
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« Reply #369 on: June 26, 2020, 04:22:47 AM »

Light Fairytale Episode 1 is 50% off during the Steam Summer Sale!

My Steam Store page: store.steampowered.com/developer/nekodotworks

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ternbasedcombat
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« Reply #370 on: June 30, 2020, 06:00:35 PM »

This looks amazing!

Do you already have all the music you need?

I would love to write a tune for you!

TM
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neko.works
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« Reply #371 on: August 01, 2020, 03:27:48 AM »

@ternbasedcombat: Thanks! Sorry but I already have a composer on the project.

Still working on the Ice Lair in Episode 2. I've implemented the 1st half including a sub-boss battle...




... and I'm now working on the 2nd half.


I've also added Steam trading cards to Episode 1.


Any thoughts? Smiley
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Sundrop
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« Reply #372 on: August 01, 2020, 08:11:31 AM »

Loving the idea of those old-school summons!
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Sundrop
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« Reply #373 on: August 01, 2020, 08:32:45 AM »

Are you doing all the asset-making, animations, and programming yourself? The overall quality of this work is astounding!  Addicted
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Suttebun
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« Reply #374 on: August 01, 2020, 08:35:56 AM »

This looks incredible, it's good that you're here Coffee
we have someone to talk to about cg questions

Will definitely be reading through your devlog more thoroughly.
My immediate critiques are on the sounds, more specifically the menu and enemy death sounds at the beginning of Episode 2's trailer.

If you could sharpen the menu sounds.. making them a bit more raw - not leaving far from the bare square or triangle waves, you would be right to my heart.
And the enemy death sound seems like it will get repetitive.
I would randomize the pitch and volume for every enemy, on top of creating multiple sounds for each death. This goes EXTREMELY WELL for the ear.

Keep it up.
« Last Edit: August 01, 2020, 08:45:00 AM by Suttebun » Logged

neko.works
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« Reply #375 on: August 01, 2020, 12:42:02 PM »

@Sundrop: Yep, summons were one of my favorite thing in early FFs Wink

neko.works is just me (baka-neko), but I work with a few freelances for a few things, such as characters designs / portraits / 3D models, and music. I do most of the rest myself - including animation and programming. Full credits on the official website: neko.works/LF

@Suttebun: Thanks for your interest and audio tips!

I'm randomizing the spawn of the damage / death audio but yeah, adding a bit of pitch / volume randomization should help too. Thanks!

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