orihaus
Level 1
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« on: April 26, 2014, 12:12:24 AM » |
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'For Each Our Roads of Winter' is an episodic exploration game in which you will uncover the secrets of a past that never was. Played from a first-person perspective and tuned for Oculus Rift VR Headsets.From the developer of ' Hunting Anubis', ' Xaxi ' and the Ludum Dare winning ' Lumiere'; inspired by the disparate worlds of Cyan Worlds (' Myst', ' Riven'), Ice Pick Lodge (' Pathologic', ' The Void'), Piranesi, Étienne-Louis Boullée, Borges, and featuring a unique real-time photorealistic visual style powered by Unreal Engine 4, combining elements from both modern photography and the works of antiquity. > To be available for PC, Mac and Linux. > Price and Release Date to be announced when ready! > Currently at a Pre-Alpha stage of development. | First Teaser Trailer : https://vimeo.com/96905708 | Development Log: Here | Additional high-resolution images (Available for Press use): HereA taste of the narrative: Here | My musical soundscape that I'll be putting to work for this project: HereCredits:-> Orihaus :: Design, Code, Writing, Modeling, Graphics, Enviroments | Based in New Zealand -> threeWiseMen - Johannes Poell :: Graphic Design | Based in Austria -> Additional Thanks to: Tumult for UE4 support. For another taste of the narrative: https://twitter.com/SeventhArrival. My musical soundscape that I'll be putting to work for this project: https://soundcloud.com/orihaus. Additional Screenshots: https://www.flickr.com/photos/orihaus/. -
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« Last Edit: September 17, 2014, 01:47:28 PM by orihaus »
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NinthPower
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« Reply #2 on: May 03, 2014, 02:33:12 PM » |
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Looks pretty range incredible is all I can say.
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FK in the Coffee
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« Reply #3 on: May 03, 2014, 04:38:45 PM » |
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Wow. This is drop-dead gorgeous. Definitely looking forwards to seeing it in motion.
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GlaDOSik
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« Reply #4 on: May 04, 2014, 08:40:34 AM » |
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Looks great. I would play that even without proper gameplay, if it will support Oculus Rift. It's on UE4, so I hope. It also reminds me MIND: Path to Thalamus. I'm looking for more.
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Whiteclaws
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« Reply #5 on: May 04, 2014, 09:10:19 AM » |
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Wow, those screenies are jawdroppin'
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acatalept
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« Reply #6 on: May 06, 2014, 04:01:35 AM » |
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Amazing work, everything is so crisp and detailed and physically *real* looking. I took the easy way out and "smeared vaseline on the lens" to mask the rudimentary visuals in my UE4 game ;) I saw your project here a few days ago and I was glad to see it here so I could comment: my appetite is officially whetted - can't wait to see more! Also: "why not instead of puzzles: riddles?" Yes please ;)
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orihaus
Level 1
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« Reply #7 on: May 27, 2014, 04:50:19 AM » |
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Been chugging along with this, modelled a ton of architectural elements. Started using C4D for this, and it was a really good choice as the parametric tools make modelling 100x easier and more fluid (Both to make, and in visual style). In addition, I've set up a proper page with more info. Got a couple of big announcements on their way, stay tuned. New graphic design work by http://cargocollective.com/threeWiseMen, btw.
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Scott
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« Reply #8 on: May 27, 2014, 06:37:42 AM » |
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Being able to "throw away" all your work, even if it is the smartest decision, is pretty impressive! Definitely looking forward to how this game comes together.
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andreasng
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« Reply #9 on: May 27, 2014, 06:57:18 AM » |
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You are doing something clever with this. Is it going to be mysty? I miss me some mysty man.
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jctwood
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« Reply #11 on: May 27, 2014, 02:10:14 PM » |
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I adored the visual style of hunting anubis and some of these images are giving me so many of those vibes. This is going to be incredible. Thank you for sharing the images.
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orihaus
Level 1
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« Reply #12 on: May 30, 2014, 07:02:14 AM » |
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Thanks everyone, first teaser is up!
For Each Our Roads of Winter - Teaser 1 | Vimeo :
| Youtube:
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jctwood
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« Reply #14 on: May 30, 2014, 07:26:39 AM » |
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This teaser is breathtakingly beautiful. I am very excited to experience this.
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Bakuda
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« Reply #15 on: May 30, 2014, 10:32:49 AM » |
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Wow...those pics are beautiful. And that music is simply haunting.
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Pixelworship
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« Reply #16 on: June 25, 2014, 08:53:39 AM » |
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God damn it, this is beautiful. In an instant I got my desire to art in C4D back.
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@optriromini
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TheFuntastic
Level 0
Working on Cadence
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« Reply #17 on: June 25, 2014, 10:12:19 PM » |
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Wasn't surprised at all when I saw "orihaus" attached to the trailer that's been going around. It's been great to see you develop and own a your own calling card visual style over the years. I'd be lying if I said I wasn't a bit jealous. The concept looks super interesting. I like the idea of riddles vs puzzles. The likes of Myst and Riven had some incredibly brutal puzzles that I feel were actually quite disrespectful to the player. I doubt either of them would sell in today's saturated market. You could do well by focusing instead on the mystery of exploring this strange world. That distills the essence of what was magical about Myst - besides the puzzles they had a concrete and interesting narrative.
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