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1403757 Posts in 68282 Topics- by 61952 Members - Latest Member: noah223

December 03, 2022, 01:54:38 AM

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TIGSource ForumsCommunityDevLogsFor Each Our Roads of Winter | First Person Exploration
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Author Topic: For Each Our Roads of Winter | First Person Exploration  (Read 13852 times)
orihaus
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« Reply #20 on: September 24, 2014, 05:48:47 PM »

Greenlight is up, if anyone's interested in voting: http://steamcommunity.com/sharedfiles/filedetails/stats/317273742
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orihaus
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« Reply #21 on: October 02, 2014, 01:33:09 PM »

Oops, messed up the link. Fixed: http://steamcommunity.com/sharedfiles/filedetails/?id=317273742
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Scott
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« Reply #22 on: October 02, 2014, 02:28:17 PM »

It's beautiful - I will definitely vote yes. Also, it looks like you are getting some very great feedback and support there as well!
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aerloth
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« Reply #23 on: October 09, 2014, 06:31:18 AM »

Voted! I love MYST series, played & finished every game up to the MYST V. The visuals and style is superb, I definitely want to experience this on rift consumer version!

Following this topic...

Your other works are also very powerful, keep it up!
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orihaus
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« Reply #24 on: February 16, 2015, 02:17:15 AM »

Thanks!

Finished the clocktower and gave it a few decades of wear and tear ingame with my secret shader sauce:







Higher res here: https://www.flickr.com/photos/orihaus/
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DwarvenArtisan
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« Reply #25 on: February 16, 2015, 02:25:44 AM »

 Shocked wow, tht looks fantastic! And I love the dark, cool atmosphere. I want it now!   Epileptic
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acatalept
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« Reply #26 on: February 17, 2015, 09:10:29 AM »

These (and some of your newer pics on Flickr) just continue to make my jaw drop.  Have you considered posting some info in the UE4 Work In Progress forums: https://forums.unrealengine.com/forumdisplay.php?11-Work-in-Progress

I think you'd blow some minds with how far you're pushing the visuals... and I wouldn't mind seeing some more technical behind-the-scenes if you're willing to pull back the curtain a little Wink
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aro
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« Reply #27 on: February 17, 2015, 10:41:58 AM »

A lot of the links in your original post are broken because the URLs are surrounded with quotes.
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ZeroTec
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« Reply #28 on: February 17, 2015, 01:26:22 PM »

the artstyle is phenomenal Smiley ....i'm following
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orihaus
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« Reply #29 on: April 26, 2015, 07:11:41 AM »

Downsizing, downsizing, downsizing, but still building...



and a little detor to learn a little character modelling/design:



https://twitter.com/Orihaus/status/585109508378251264
https://twitter.com/Orihaus/status/588684408661479425


and tools:

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slarti88
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« Reply #30 on: May 07, 2015, 05:31:01 AM »

This is ridiculously good!  Addicted
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Working on 'The Light Inside Us'
Twitter - http://twitter.com/slarti
Devlog - http://bit.ly/1JPumh4
orihaus
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« Reply #31 on: June 18, 2015, 12:36:42 AM »

If anyone is interested, I just released the "Procedural Material Toolkit" I built for Winter on the Unreal Engine 4 Marketplace: http://www.noctuelles.net/Procedural-Material-Toolkit.
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jctwood
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« Reply #32 on: June 18, 2015, 04:27:10 AM »

Really nice to see some of the behind the scenes settings that go into creating your beautiful worlds!
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nanoboy
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« Reply #33 on: July 20, 2015, 07:47:46 PM »

Wow i love it guys and like the premise
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