I am back and very proud after a longer pause with a new version wit A LOT updates!
It was a lot of work, frustrating but also a lot of fun.
MAC version will follow soon.
Get the new PC version here:
I reworked the characters (the very left is the old one - the others the new ones)
So what's new in the version?
Controls:Gamepad support (tested on xbox gamepad for PC) (x)
Customizable keyboard controls
Sound:Change music when enemy boss appears (x)
Add keyboard sound when hacking terminals (x)
Gameplay Starmap:Adjust planet positions - avoid same location (x)
Adjust all starmap loot sensors (x)
Always align player ship to starmap grid (x)
Dont move Loot ship when player is next to it (X)
Adjust starmap loot sensors: have a leveling system for enemy ships (X)
Gameplay levels:Add some more blow up stuff in levels with partickel (x)
Performance optimization (x)
Reworked digging mechanic (broken tile extension) (x)
Advanced enemy type: General (x)
Add loot drop for all enemies (x)
Advance collision of player (x)
Add loot drop for standard walking & shooting enemy (X)
Effects & graphics:Added drop shadow for enemies (x)
Added particles to players gun (x)
Added particles to enemies laser gun (x)
Smooth motion and replace bg with actors for stars and stuff in navigation screen (X)
Advanced fullscreen (still buggy) (x)
Added feedback ui to shop (x)
The next two big features that i will focus on are:
Rework dialogue system & goal system- pimp encounter view
- Show mood in dialogue
- Have meaningful dialogue options
Add surprise events (which happen while you are playing)
- Alienpod crashes into level
- Spacepirate attack
- virus pod that spreads virus
- Fire breaks out