Ok, so I've played the prealpha a few times now.
I don't like it, sorry, it's just too many strange things going on in it. I understand it's a super early version of course! And that you will change all these issues.
- Collision on everything and their mother, getting stuck on corpses, it's the worst.
- That orange that spits out and stays on the floor (and never disappears?).
- The camera, when you get hit, this plus that orange goo, takes the cake, wow that is annoying.
I play a lot of old FPS, not have, but now, I just last weekend played Daikatana in DM and I'm currently finishing of Kingpin again so. It saddens me to say this, but right now, Strafe is a next gen game that markets itself for being oldschool.
I will play this again and again over time when you release betas and I hope to change my current opinion later on! Whatever happens, I will most likely buy the game, to support efforts into making old "like" FPS games.
I agree with most of it.
Also, please let me configure the mouse's sensitivity.
Now my two cents:
I think the game should stop and think for a second why it has the ability to aim vertically. Most FPSes take this for granted when in reality this is an action that is not vital to a good FPS experience, especially this being a homage to old-school shooters. You can learn from Quake that the transition from "uni-dimensional aiming" to "bi-dimensional aiming" should influence the way levels are designed. The game is too horizontal.
This pre-alpha left me with the feeling of playing a claustrophobic version of an old-school FPS. I wanted to move quick and explore, but couldn't because of the small space I had to move around. (and the game's linearity is a huge bummer).
Long story short: Please make it less linear, make shooting and moving feel good and create larger and more vertical levels.