Hey Quicksand-S, thanks for the feedback! I'll just go down the list here:
1) Menus are operated via the mouse unless in controller mode. I suppose if your mouse happens to be off-screen it might be confusing since there's no evident way to operate the menus. Not sure what a potential fix for that could be, but at least I'm aware of the issue now.
2)
my gamepad wasn't 100% responsive when it came to selecting menu items.
If you could, let me know which menu you had an issue with (the pause, options, or title page menu). What type of unresponsiveness did you experience? Was the cursor slow to move? Did you have to hit the button twice?
3) No SFX are present while the music is being played. Since the tracks aren't "game music" it would be tough for the listener to appreciate the music or hear the singer over sfx. Think of it kind of like a music video.
4) Will fix the right trigger bug!
5) Providing an in-game explanation of the HUD is a challenge, particularly for such a short game. In brief, the percentage reflects how many enemies you've killed in the current area. Based on your percentage, the player receives a rating (100%=S, 99-80=A, >80=B).
6) Will update dashing sprite
7) "Most of the actions are in sync with the music" might not of been the best description. I'll have to think of a better description just so players don't start the game with the expectation that its a rhythm game or something.
Thanks for all the help Quicksand-S! I really appreciate it!