finally got round to update this
PXLv0.9.zipv0.90
- fixes random crash bug with small brushes.
- removes 'Pattern' mode which used to crash and didn't do anything.
- fixed recall of Recent Files.
- remembers the last folder you were working in.
- no longer overwrites tiling settings when adding another layer from a different file. combines any animations.
- fixed a bug where animations could be loaded twice, leading to long animation lists
- added a 'Show this layer only' by shift-double clickin the layer box right side. it hides all other layers.
- you can also hold control+shift and double click to 'Show this layer and the background layer'. useful for working on several costumes for a sprite for example.
- made the layer name edit area smaller and the layer visibility click area larger.
- fixed 'Ranged' palette mode so that the darkest colour is not replaced with the background colour, and left-clicking on the colour 0 (usually transparent) now produces the lowest colour in the range of the selected colour, unless the BG is set to solid (no checkers.) right clicking the background colour in range mode now has no effect. the idea is to paint the lowest colour of a range on the background colour, then manipulate the colour block within the range, optionally with the background then masked off using the 'solid' button. kind of hard to explain but give it a try with the built-in grey range in Range mode.
- made file requester sort files + directories by name.
- made file requester highlight .PXL files in blue.
- made animations sorted by name (on load at least.)
- fixed an issue which made it take ages to load on newer macs.
just some issues i've run into through extended use. i'm using it to work on a game for a few years now and i'm mostly happy with what it can do. also turns out it's also really good for glitch art with combo of blend modes, custom brush and realtime palettising.
(not good art, but this was done in 15s, to show the kind of thing it does)
if you have any questions please holler.