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TIGSource ForumsCommunityDevLogsClive 'N' Wrench - 3D Action Platformer
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Author Topic: Clive 'N' Wrench - 3D Action Platformer  (Read 20849 times)
Zorg
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« Reply #60 on: January 10, 2016, 06:30:37 AM »

Page turn...

Hey, thanks!

Time for a proper video update; if a picture speaks a thousand words, a video must speak more, right? This time showing off new moves, overall bug-fixing, polishing of animation, tightening of swimming mechanics, improved enemy AI and more!

https://www.youtube.com/embed/7m9akj5vwsE

Plus a screenshot!




Looks great! I completed Banjo Kazooie four times, i guess (all puzzle tiles and notes). Smiley
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TonyManfredonia
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« Reply #61 on: January 11, 2016, 02:01:17 PM »

This is looking better and better with every screenshot.  I am stoked that these high quality platformers are making a return to the industry Smiley
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« Reply #62 on: January 12, 2016, 03:31:02 PM »

I really like this.
The Egyption level reminds me of Super Mario sunshine, even some of the movement!
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_Rob_
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« Reply #63 on: January 31, 2016, 06:39:18 AM »

It's really nice to hear people liking the clearer art direction!

For the last couple of weeks I've been working on a newer level "Cajun Mob Bog". Set in a 1930's bayou, home to the mafia it sees our heroes venture around the swamp itself and even inside some of the mob's hangouts (including their Casino). The idea with this was to create something unique, and successfully try to mix two very distinct themes.

So far I think it's turning out pretty nicely!





Plus I also recently took part in a Q&A as part of "Made With Unity"
http://madewith.unity.com/stories/blast-past
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Damian
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« Reply #64 on: January 31, 2016, 10:56:30 AM »

Oh wow, you've done a great job improving the both the gameplay and visuals through development. Posting to keep an eye out for this game.
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oahda
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« Reply #65 on: January 31, 2016, 02:39:30 PM »

Was gonna say "don't forget the fireflies" but then I saw 'em.

Don't forget cheesy music then, like in The princess and the frog...

Looking great!
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« Reply #66 on: January 31, 2016, 03:23:53 PM »

Please have a Tom Sawyer/Huckleberry Finn Easter Egg.  People would love it!

I can't think of a Bayou without Tom Sawyer to coincide Smiley
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« Reply #67 on: February 17, 2016, 02:52:17 AM »

It's lovely to read such positive comments!

The last couple of weeks have gone into some further work on Cajun Mob Bog, but also some work hopping back into Middle Age Crisis. Our titular duo's moveset has had further tweaking including the addition of a flip animation for their second jump. This both helps them feel more fluid, but also allows some good player feedback with regard to whether you have jumped once or twice.

This video should help explain this in further detail
Code:
https://youtu.be/Ai4hQ0tRLVs





As for Middle Age Crisis, I've changed the setting from night to early morning and have been working to create more interesting atmosphere. This includes things like a more detailed an fantastical skybox as well as roaming creatures (crows, flies, chickens etc). It's amazing how a few random elements can really help a level feel "alive"


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oahda
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« Reply #68 on: February 17, 2016, 03:31:45 AM »

Nice! The grass seems underwhelmingly low-res compared to everything else, tho. Huh? Looks a bit weird next to the detailed furry face of the character. :p
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TonyManfredonia
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« Reply #69 on: February 17, 2016, 08:33:02 AM »

Nice! The grass seems underwhelmingly low-res compared to everything else, tho. Huh? Looks a bit weird next to the detailed furry face of the character. :p

I agree with this. I'm absolutely stoked for a medieval style zone, yet I'd love to see some high-res grass textures. Overall, the thematic elements are for this zone are great!
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oahda
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« Reply #70 on: February 20, 2016, 12:46:53 PM »

Hey, sorry, this is completely OT but I got an idea for perhaps a reasonably simple subject for your YT channel: the twisted corridor in the forest temple in OoT. If you can figure out for certain how it works rather than just guessing (if the model is skewed and the camera rotates, or if its an image effect or w/e) . ;p
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gimymblert
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« Reply #71 on: February 20, 2016, 12:57:09 PM »

There is also the skyward sword paint shader
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Connor
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« Reply #72 on: February 21, 2016, 12:00:36 AM »

Duude. This looks so goddamn good. I used to play spyro year of the dragon a ton on my ps2 and this reminds me of that game immensely. I rarely ever say this, but im hyped for this game.
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https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #73 on: February 21, 2016, 06:52:20 AM »

This project gives me all the N64 warm fuzzies.
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« Reply #74 on: March 04, 2016, 11:08:43 AM »

Thank you all for the kind words! I have taken the advice regarding the grass, the first screenshot below should address that issue! The comparison to Spyro is of course always welcome!

The last couple of weeks have been spent refining and building upon Middle Age Crisis. The castle is now nearing completion, the outlying area is getting there and the world is more alive than ever!

I've also been constantly tweaking the lighting, skybox etc to help sell that early morning vibe.



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Jalapenosbud
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« Reply #75 on: March 04, 2016, 02:38:59 PM »

Code:
https://youtu.be/Ai4hQ0tRLVs

cant remember the name of the game it reminds me of.. but that video hit me right in the feeler.. the nostalgia feeler..

also btw near the end, does he spin the monkey to fly? LOL or is it his backpack
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io3 creations
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« Reply #76 on: March 05, 2016, 02:15:37 PM »

btw near the end, does he spin the monkey to fly? LOL or is it his backpack
Yep, that's the monkey! Grin  The backpack is still visible on Clive's back.

cant remember the name of the game it reminds me of.. but that video hit me right in the feeler.. the nostalgia feeler..
Are you thinking perhaps of Banjo-Kazooie?  I haven't played it but the "tag-team" type gameplay reminds me of the spiritual successor Yooka-Laylee.  It is done by some of the people that worked on Banjo-Kazooie and had a successful Kickstarter campaign:   https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-viva

That game is supposed to be out in October, so there may some competition for Clive 'N' Wrench. Wink  The two seem to have very different settings so that should help distinguish the two games.  Of course, people can play both as well! Smiley

About the game:  I just came across Clive 'N' Wrench and have to say I like the style update from past videos.  I saw someone commenting on YouTube that the trees on bayou level could be more cartoony.  I kinda agree but even the current version has a good feel to it. Smiley
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« Reply #77 on: April 03, 2016, 10:21:05 AM »

I do hope that Yooka and Clive don't end up clashing, I think they're shaping up to be different enough to be enjoyable independently. And as you say, he does indeed use Wrench as a means of flight!

The last few weeks have been spent finishing the puzzling section that is the castle's dungeon. In which you must break your way out of a prison cell! It's certainly the most complex series of challenges I've created so far, but I hope it'll feel pretty rewarding to someone once they've figured it out! (And I may have been playing a little too much Twilight Princess HD lately...)







And over the bank holiday weekend I started to work on the only remaining "untouched" level - Ancient Greece Trap. Set as you may guess in Ancient Greece, you see Clive adorned with a Spartan style helmet and cape! This era should be a really interesting one to explore, and allow for some nice twists on popular myths!






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io3 creations
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« Reply #78 on: April 06, 2016, 09:33:50 AM »

I do hope that Yooka and Clive don't end up clashing, I think they're shaping up to be different enough to be enjoyable independently.
There's a chance that there'll be people mentioning the "similarities" (rip-off, etc).  If that happens, just refer to the long line of such games. Smiley
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gimymblert
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« Reply #79 on: April 06, 2016, 04:23:11 PM »

I just hope they are happy to have two follow up from a lost genre rather that shredding them up
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