So just played the alpha and I must say so far so good!

I cam across a few things that you may already be a aware of however just in case here they are:
1. When you attack in the air (with any of the weapons) the weapon is stuck in a forward pointing position and doesn't return to the character's shoulder. When this happens no sfx is triggered.
2.If you swing quickly and then turn in the opposite direction no sfx is played however there is an animation for it.
3. Once killed by the spikes the damage indication and sfx continue to play even though the player is already dead.
4.In the helmet room once you select the second helmet you receive the 3rd one instead and the same is vice versa for the 3rd one.
5. I think if you don't want the player to be able to go back to the previous screen there should be an invisible wall of sorts at the end of the screen rather than let them walk off screen.
6. I also think since the barrels are the same everywhere they should be also breakable in the hub world.
7. Several assets don't have a sound assigned to them yet. (I can list these for you if you want)
8. Lastly the sfx for the dragon's fireballs is a bit repetitive as it's the same sound file being triggered over and over again.
Annnd that's everything that I came across but overall awesome work!!
