I haven't played the first game until today. It's really nice concept, I love the idea that as a monarch you do everything by tossing coins around
The game also looks great, gameplay is simple and addictive, but AI is broken, game is not balanced, and it gets old quickly.
But I am sure you are already aware of all these things, and that the sequel will fix the shortcomings while keeping all the charm from the original.
Things I would like to see:
- additional buildings and professions, even some type of tech/building tree might be cool
- either some context (campaign/story) OR more procedurally generated world
- more things the coins (and lack of them) can do - depending not just on location but situation/context/time of day/year/economy/people present etc.
- other resources which would NOT be usable by the main character. in other words: economy should become more complex, but you still only influence it by collecting and throwing coins
Things I would NOT like to see:
- any additional direct action of the main character beside tossing of coins
- any kind of "menu" or similar with which you would directly choose what to do with coins.
- just adding tons of new enemies, weapons, defences and allies without making other aspects of the game more complex
Keep up the good work!