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TIGSource ForumsCommunityDevLogsHardland - Sandbox action adventure RPG [Release Candidate]
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Author Topic: Hardland - Sandbox action adventure RPG [Release Candidate]  (Read 60813 times)
louisdeb
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« Reply #20 on: June 01, 2014, 06:10:21 AM »

Wow this is extensive on the art development side.. thanks for sharing
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UmutD
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« Reply #21 on: June 01, 2014, 07:05:17 AM »

Beautiful art!
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Bakuda
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« Reply #22 on: June 02, 2014, 06:51:02 AM »

This looks awesome. Love the artwork.
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Timo Vihola
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« Reply #23 on: June 02, 2014, 06:58:56 PM »

louisdeb, umutD, Bakuda: Thank you very much! Everyone on the dev team appreciates the feedback and it makes us want to do even better Smiley

Development update #8: Test from earlier today, emissive materials on the building windows:



Also we have the first pass of loot & inventory working, more GIFS on that tomorrow!
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Timo Vihola
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« Reply #24 on: June 06, 2014, 04:26:01 AM »

Development update #8: Pre-alpha release 2 has been sent to testers, tons of new stuff!

Hardland dev stream live on twitch now!
http://www.twitch.tv/mountainsheepstream

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wurthers
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« Reply #25 on: June 06, 2014, 05:06:43 AM »

Hey guys, just want to say I love the way this is looking. You have a great atmosphere going for you, I'm enjoying how idyllic and fairytale-like it is, but with a lot of mystery and adventure lurking behind everything. Smiley Posting to follow, keep up the good work!
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Timo Vihola
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« Reply #26 on: June 06, 2014, 06:33:43 AM »

Development update #9:

wurthers: Thanks! What you described is exactly how we want the world to feel like. Atmosphere so thick that you can cut it with a knife Smiley

Here's the item GIFS I promised couple of days ago.

Merchant throwing away his belongings:


Ghoul drops it's precious brains:
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wurthers
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« Reply #27 on: June 06, 2014, 07:20:15 AM »


wurthers: Thanks! What you described is exactly how we want the world to feel like. Atmosphere so thick that you can cut it with a knife Smiley


It's working really well! I think the short draw distance is working really well in favor of that, as opposed to games like minecraft, where the feeling is more expansive and serene... this is intimate and a little scary! Smiley
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Timo Vihola
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« Reply #28 on: June 06, 2014, 07:35:11 AM »

Speaking of scary here's a clip of proto chicken trying to murder it's kin:



Prototype crow gameplay:


Which one would you like to see implemented in final form into the game? Once a winner is decided we'll stream the creation of the final asset on twitch.
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pluckyporcupine
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« Reply #29 on: June 06, 2014, 07:48:17 AM »

I think I'm going to vote chicken. Having issues coming up with a specific reason so I'm just going to say that I'm voting for it.
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Triturus
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« Reply #30 on: June 06, 2014, 09:05:15 AM »

I like the chicken more, it's more recognizable and iconic.

Also I really love the graphics in this game, the sophisticated lighting combined with the stylized models looks really cool.
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Timo Vihola
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« Reply #31 on: June 10, 2014, 08:56:11 AM »

johnki, Triturus: Chicken is getting vast majority of votes on Facebook as well so I think it wins this round easily Smiley (facebook.com/minigorefanpage)

Development update #11:

We're now moving on to generating a much bigger world and we're encountering some performance problems with Bullet physics. The slowdown happens every time the game creates a new region with lots of objects, after they're generated it runs fine again though. In any case we'll probably start investigating how hard would it be to implement PhysX and check out what kind of speed it offers.

Funny test from earlier today, chicken armed with the dragon's fire attack:

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James Edward Smith
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« Reply #32 on: June 10, 2014, 09:09:05 AM »

Hahaha, that looks nuts.
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Carrie Nation
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« Reply #33 on: June 10, 2014, 12:12:13 PM »

I had assumed this was somehow a bunch of pre-rendered vaporware until you put up these gameplay gifs. Please take that as a compliment.
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ColonelMustache
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« Reply #34 on: June 10, 2014, 09:40:35 PM »

This is the coolest art style I've seen in a long time. Almost looks like claymation. Pure awesome.
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Timo Vihola
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« Reply #35 on: June 12, 2014, 05:13:23 AM »

Geothermal: Yeah, it can get a bit crazy Smiley

Carrie Nation: Thanks, definitely taken as a compliment!

ColonelMustache: Thanks a lot!


Development update #12:

Prototype chicken vs crow vote results are in, Chicken won! The crow got 32 votes and the chicken got 64 votes! We're streaming the creation of the final asset live on twitch now:



http://www.twitch.tv/mountainsheepstream
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Timo Vihola
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« Reply #36 on: June 14, 2014, 05:39:55 AM »

Development update #13:

The final chickeny chicken:




Chicken making of video can be found here:

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Bakuda
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« Reply #37 on: June 14, 2014, 09:17:25 AM »

CHICKEN!!!
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karlozalb
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« Reply #38 on: June 14, 2014, 10:01:16 AM »

wwoooah violent chicken!! xD

The overall aesthetic looks supercool
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Quarry
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« Reply #39 on: June 14, 2014, 11:12:26 AM »

I think the chicken's comb could use a different material, it seems like it's a bit too specular and white
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