Dude, put the link to the Kickstarter on the first post! Took me a while to find it.
The game looks pretty good btw. Finally a world war game with a german as a main character.
Good call! I hadn't thought of that! (though in retrospect it seems utterly obvious) I shall fix that.
The intentions are good and all, but making a game with 21 endings, and claims that you make, while paying salary for 2(3) people for 8k of kickstarted money is not realistic. Sorry to be of a hassle, but do you have any games shipped?
This game is a work of passion; gamedev is a hobby, not a full-time job. If we wanted to actually work full-time on Fritz instead of having jobs, then I'd need over 30k dollars for myself alone, considering that I am Swiss and living costs are incredibly high here. We are amateurs, and if we weren't, we'd have to ask for a much higher amount. We've been working on Fritz since December, and frankly, if it were about money we could have made more than we would, even with twice the kickstarter goal, simply working that much time in a fast food restaurant.
The kickstarter money allows us to reduce our working time to give us more time to work on the game and finish it within a more feasible time frame. Everything of the compensation money we can will be held back as a reserve if unexpected costs should pop up. The cost for starting a business and getting sound FX for the game would be too big a hurdle without the kickstarter.
It's a good point you bring up.
We figured it would be clear from the calculations on the Kickstarter page, but maybe we should put a more explicit note in the FAQ, so there can't be any misunderstandings of how we plan to proceed.
-Dan