Alright quick comments, telegraph-style!
:
1-The game is interesting and you have something good going on
2-Pressing the attack button should have the hit arrive faster. Speed up the animation and leave the hit frame longer.
3-Different direction slash would be great
4-Moving down the stairs should happen if you are completly on the middle of the icon, not just one bit touching it.
5-Animation for a transition between levels, no it pops from one to another too fast
6-Bonus for clearing a room. Extra riches and health boost
7-Charge attack. You could make it that the more you hold the button down, the more damage you'll make. The character would hold up his sword and then attack on button release. A bit like your goblin-like creatures.
8-On detah you should be able to continue at a save point. I suggest a special object found on certain levels (ie 1-3-5-etc...) that will allow you to respawn there.
9-On death, you'd loose half the XP, half your riches.
10-Weapon upgrades. For example, you could earn them by defeating enemies on certain floors or using special objects. An example could be to have a poisonous effect on your sword after defeating a dark blob or having a sword made of fire after hitting a special lava object. This could be a way to give a reason to the player to come back to previous levels
11-Multiple stair ways in levels.
12-Try to put the stairs in different places so the player has to do something to actualy move to other levels.
13-About stair case. Perhaps you could put the level changing events on a button so we could fight on the stairs and pick up the riches?
14-Block button and enemies that throws stuff at you.
15- Clearer blob attack and death. Make the blob deform on attack so we can have more anticipation, like the goblins. Make them a pool of goo instead of simply flat when they are dead.
16-Don't put enemies on the first spaces next to the stairs where we start a level.
17-I went up to level 102 and the basic tiles didn't change. I could be a good idea to use a darker set as you go down levels
18-Perhpas we could start at stair level 50 and try to reach the bottom of the pit to get the big treasure
19-Diversify your levels. make some that don't have enmies to bash, could be some simple puzzles or just a couple of traps that can be deactivated by moving them, like two ray guns that you would move them to make them face each other and they'd explode... Right now, we see everythign the game as to offer within the first level: press a button continuously. Make sure you add more depth to the game.
20-No enemies should stand on stairs
21-Make sure to add confirms on quitting games...
Well, I'm abit tired and can't think much of anything else... Hope it helps. Later!