Hi,
my name is Robin and I'm new to the TIG forums.
I read some of the DevLogs and I'm really impressed by the work you are doing.
IntroductionTogether with a friend I made a first person action adventure using the UDK.
I also made two little games for Game Jams to get used to Unity.
You can check them out at
GameJolt.
One of the games I made in Unity was for the FlappyJam. Yes, I know, a lot of people don't want to hear anything about Flappy Bird anymore, but wait, this might be funny
I had the idea of adding a
story mode to my FlappyJam game for the following reasons:
The goals- Create a system for dialogs (JRPG-Style, because I like it)
- Create 3D cutscenes
- Release on different platforms
So, I will use my game Urban Bird Flip 3D to try out a lot of stuff that I need to know for future projects.
Story SummaryThe birds don't want to fly through pipes anymore and they ask themselves what the purpose of the pipes might be and where they came from in the first place. During the story they will get behind that secret, meet an old friend, find weapons and get attacked by clones and monsters.
I will write about my solutions in this thread.
Feel free to comment, make suggestions or ask questions.
A first look: