Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1319041 Posts in 59254 Topics- by 50354 Members - Latest Member: omgonoes

October 21, 2017, 03:07:58 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUrban Bird Flip - A Story About Clones
Pages: [1]
Print
Author Topic: Urban Bird Flip - A Story About Clones  (Read 1469 times)
thehood
Level 0
*


106843820
View Profile WWW
« on: May 16, 2014, 04:42:46 am »

Hi,
my name is Robin and I'm new to the TIG forums.

I read some of the DevLogs and I'm really impressed by the work you are doing.


Introduction

Together with a friend I made a first person action adventure using the UDK.
I also made two little games for Game Jams to get used to Unity.
You can check them out at GameJolt.

One of the games I made in Unity was for the FlappyJam. Yes, I know, a lot of people don't want to hear anything about Flappy Bird anymore, but wait, this might be funny Smiley

 I had the idea of adding a story mode to my FlappyJam game for the following reasons:

The goals
- Create a system for dialogs (JRPG-Style, because I like it)
- Create 3D cutscenes
- Release on different platforms

So, I will use my game Urban Bird Flip 3D to try out a lot of stuff that I need to know for future projects.

Story Summary
The birds don't want to fly through pipes anymore and they ask themselves what the purpose of the pipes might be and where they came from in the first place. During the story they will get behind that secret, meet an old friend, find weapons and get attacked by clones and monsters.


I will write about my solutions in this thread.
Feel free to comment, make suggestions or ask questions.


A first look:


« Last Edit: September 19, 2014, 02:38:01 pm by thehood » Logged

thehood
Level 0
*


106843820
View Profile WWW
« Reply #1 on: May 28, 2014, 07:56:30 am »

Hi.
it's time for an update (and a video at the bottom of this post).



Two of my goals are nearly finished.

Dialog System

I created a dialog system that reads dialog from an XML file. It also types the text, plays sound and makes it easy to switch languages. In the XML file I can also define event IDs to start actions together with a text line.

The XML looks like this:

Code:
<dialogs>
<dialog name="test" id="1" lang="en">
<text name="Person A" eventID="1">Hi, my name is not Person A. That's not a name!</text>
</dialog>
</dialogs>



Seems to work well with what I want to do.


Cutscenes

In the UDK (Unreal Dev Kit) I used the Matinee editor to make cutscenes. In Unity it's a little more complicated. Now I work with a mixture of imported animations from Blender, the animation editor in Unity and scripts.

In Unity's animation editor you can add events to the timeline of your animation and choose a function from the attached script that will be executed when the event is reached (If the animation is imported from an fbx file you have to duplicate it first, otherwise it's read-only).


What else?

- For fades I used the fade script from Kentyman and dannyskim. It works nice and adds a lot to the atmosphere. http://wiki.unity3d.com/index.php?title=FadeInOut

- I wrote a little script for swipe gestures that works well but still needs a little work (you can see how it looks in the game at the end of the video).


I think I found my workflow. Now I have to add more gameplay and content. I think the story mode will be a short but funny and entertaining experience for the players. At least I hope so.


Here's a little “behind the scenes” video Wink




Logged

thehood
Level 0
*


106843820
View Profile WWW
« Reply #2 on: September 01, 2014, 10:33:53 am »




The game made a lot of progress since the last post.

Actually,  I finished the game. Now I'm waiting for Apple to review it.
It's crazy. I worked on it every day and forgot to update the dev log and my blog. Nobody knows about the game now. So if you like it, please tell your friends about it. That would be great Smiley (The game on Facebook: https://www.facebook.com/xfunnyname)


So, what did I do in the last months?

I wrote dialog in two languages, made textures, 3d models, animations, chose camera angles, implemented different styles of gameplay and interaction, composed and recorded music, added sounds and achievements, created a presskit, screenshots, promo text & images. And I tested everything and fixed bugs. So much stuff. I learned a lot.
Well, I'm sure you can tell a similar story about your project.



Screenshots







Soundtrack

Here's a mp3 with snippets from the soundtrack I recorded:
http://funnyname.thehood.de/a_story_about_clones_ost_snippets.mp3

I used 'Music Creator 6 Touch' for the music. I discovered it during a Steam sale for only 10$. Comes with some nice instruments and allows you to record your guitar and stuff. So if you need a digital audio workstation to compose your own soundtrack check it out during the next sale.


That's it for now.

More about the game:
http://funnyname.thehood.de
https://www.facebook.com/xfunnyname
Logged

thehood
Level 0
*


106843820
View Profile WWW
« Reply #3 on: September 19, 2014, 02:31:34 pm »

Who, Me? It's out!

It's available for:

App Store (iOS): http://play.google.com/store/apps/details?id=de.thehood.ubfasac
Play Store (Android): http://itunes.apple.com/us/app/urban-bird-flip-story-about/id911374763
Windows Phone: http://windowsphone.com/en-us/store/app/urban-bird-flip-a-story-about-clones/dc55d0fa-83f9-48b3-b95d-a2236db24560

New Trailer:




Promo Code for iOS (please give feedback if you take it  Durr...?):
XK6EPKLAARLJ

Help me and spread the word!
https://www.facebook.com/xfunnyname
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic