Hi there,
My name is Sagan Tucker and I'm looking for Developers to work on a medieval fantasy game series.
An ancient necromancer has been unleashed on the continent of Teleria and has relaunched the war he started thousands of years ago, summoning hordes of undead, demons and reanimated dragons. A young blacksmith finds himself caught in the middle of it, as the leader of a band of young wanderers intent on thwarting the evil necromancer's plans for the destruction of Teleria."The Telerian Chronicles" is an epic fantasy 3rd Person Action Adventure with RPG elements.- Take part in an epic storyline and effect the outcome of the game.
- Battle an army of undead, demons and an array of horrifying monsters.
- Gain incredible weapons, armour, and abilities that will let you obliterate your enemies.
- Explore a spellbinding fantasy world, rich with beautiful landscapes and cities.Check out our website at
http://teleriastudios.comDevelopment is still in early stages. The main focus right now is finishing the storyline and creating art assets. We want to have a nonlinear storytelling approach with multiple endings. We want the player to have a real and lasting effect on the world, and we want to throw difficult moral decisions at the player, a la "The Walking Dead". The graphics will be realistic, and we are aiming to make the game semi open-world, so that players get a sense of freedom, but with a somewhat linear storyline. Play will revolve around exploration, puzzle solving, and combat. Of course this is all in an ideal scenario...some of it will most likely be cut, but as they say
"Shoot for the Moon. If you miss, at least you'll land among the stars!"The team so far:Sagan Tucker - Concept Artist & 3D Character Artist
Imran Sadiq - Writer
George Shevchenko - 3D Environment Artist
Michael Makivic - 3D Environment Artist
Daniel Paine - 3D Environment Artist
Lassi Heiskanen - 3D Environment Artist & Level Designer
Anders Volander - 3D Character Artist
Avi Kohl - Texture Artist & Rigger/Animator
Adrian Nantchev - Rigger/Animator
Thomas Hoppner - Programmer
Mike Dimitievski - Programmer
Josh Wood - Programmer & Web Programmer
Daniel Altenburg - Web Programmer
Nathan Britton - Composer
Dylan Ellis - Composer
Currently looking for:- Environment Concept Artist
- 3D Character Artist
- 3D Creature Artist
- Lead Level Designer
ARTISTS: Please reply with a link to your portfolio. For the art style, we're aiming as realistic as possible, somewhere along the lines of Skyrim or Assassin's Creed(Again, shoot for the moon...).
Concept Artist- Good understanding of form, color, light, texture, and composition
- Ability to depict compelling environments and/or characters based off descriptions
- Ability to come up with compelling designs that fit into the existing game world
Environment Artist- Experience in using 3D software packages such as Maya, 3DS Max, Zbrush, Photoshop, or anything equivalent to those
- Ability to sculpt high poly models and bake them onto low resolution mesh
- Ability to layout UVs and texture models
Character Artist- Experience in using 3D software packages such as Maya, 3DS Max, Zbrush, Photoshop, or anything equivalent to those
- Ability to create highly detailed characters in Zbrush or Mudbox and bake them onto low resolution mesh
- Good anatomy knowledge
- Ability to sculpt humans, animals and creatures
LEVEL DESIGNERS:- Ability to block out game levels and visualize gameplay
- Good knowledge of level design
- Architectural knowledge is a plus
- Maya, 3DS Max, or any other modeling program knowledge is a plus
- Experience with the Unity 3D Game Engine Preferred
*All applicants: please send links to some examples of your work in your email*We're applying for private funding, and failing that we'll be launching a Kickstarter. Upon any type of funding you will be compensated for the work you've done. Revenue will also be shared upon release of the game.
If you're interested in working with us, get in touch with me at
[email protected]I look forward to hearing from you!
I'll leave you with some of the concept art I've done so far: