Hey, I just wanted to write another post that the game is now launched and "technically" complete. We're still working on post-launch content for awhile longer. A new update will arrive in May, so just a few weeks more of waiting.
We have learned so much making this game, everything didn't turn out as we expected, but when does life go as intended? But we're coming out of this hungry for making more games, our next title will be a smaller project, as in not taking 4-5 years to make!
Crest has not so far returned our investment, and I think a startup or indie studio should not expect their first commercial title to make a profit or even break even. I've a lot of thoughts regarding all this so maybe I will write a post-mortem one of these days, but I need time to gain distance. We're still working on the game so it doesn't feel I've the needed pause and reflection.
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Also, thank you Job for the kind words regarding the trailer. I've been doing a lot of
ripomatics for a future project just as a fun thing in my spare time, and it has really made me think about editing and storytelling in a new way. I also think making several trailers has really helped me try to nail the concept, so one takeaway is that make several trailers throughout the project if you have the resources.
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I won't say that this will be the final post, but please expect that this devlog is a case closed. Thank you all for staying with us and giving feedback. I don't frequent TIG as much anymore, but it has a fond place in my heart.