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1347392 Posts in 61886 Topics- by 53535 Members - Latest Member: gormster

September 19, 2018, 03:29:04 PM

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TIGSource ForumsCommunityDevLogsCrest - Indirect God Game
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JobLeonard
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« Reply #760 on: February 15, 2018, 07:04:57 AM »

We've been super busy the past few months and can finally announce our launch date! It only took us about four years of development. ^^

It's exciting but at the same time frightening as hell. Who, Me?


I'm mainly excited because this suggests we'll get a new trailer with new music Tongue
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PatrickECS
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« Reply #761 on: February 15, 2018, 04:42:56 PM »

Hahahaha yes! I'm very much looking forward to the new trailer as well. For now I can only give you a tease of it:



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PatrickECS
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« Reply #762 on: March 08, 2018, 05:47:19 PM »

I'm mainly excited because this suggests we'll get a new trailer with new music Tongue

There you go. Crest has launched and with it comes the trailer. ^^



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JobLeonard
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« Reply #763 on: March 09, 2018, 06:44:58 AM »

Dat monolith...


Music feels a bit more symphonic metal this time, that's a new one for this game Smiley
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PatrickECS
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« Reply #764 on: March 13, 2018, 06:58:12 AM »

Yeah gotta keep them surprises going. ^^
For someone who used to listen to a lot of metal, it's funny how you can clearly hear the finnish influence of our composer. ^^

For those not so familiar with Crest, we've also brushed up an older trailer with new gameplay scenes and rebranded it:





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JobLeonard
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« Reply #765 on: March 13, 2018, 07:31:03 AM »

Yeah, it's cool.

I still really dig this one though - the narration really hits all the right notes and just fits the game.
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Greipur
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« Reply #766 on: April 19, 2018, 11:40:09 PM »

Hey, I just wanted to write another post that the game is now launched and "technically" complete. We're still working on post-launch content for awhile longer. A new update will arrive in May, so just a few weeks more of waiting.

We have learned so much making this game, everything didn't turn out as we expected, but when does life go as intended? But we're coming out of this hungry for making more games, our next title will be a smaller project, as in not taking 4-5 years to make!

Crest has not so far returned our investment, and I think a startup or indie studio should not expect their first commercial title to make a profit or even break even. I've a lot of thoughts regarding all this so maybe I will write a post-mortem one of these days, but I need time to gain distance. We're still working on the game so it doesn't feel I've the needed pause and reflection. Smiley

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Also, thank you Job for the kind words regarding the trailer. I've been doing a lot of ripomatics for a future project just as a fun thing in my spare time, and it has really made me think about editing and storytelling in a new way. I also think making several trailers has really helped me try to nail the concept, so one takeaway is that make several trailers throughout the project if you have the resources.


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I won't say that this will be the final post, but please expect that this devlog is a case closed. Thank you all for staying with us and giving feedback. I don't frequent TIG as much anymore, but it has a fond place in my heart.
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JobLeonard
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« Reply #767 on: April 21, 2018, 03:36:34 PM »

Congratulations! Coffee

I'm afraid I didn't give much useful beta-feedback in the end, and I hope the game has found its audience for a nice long tail!

Don't forget to post here when you start a new devlog!
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Greipur
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« Reply #768 on: April 24, 2018, 06:12:47 AM »

Thanks, we're chasing the tail on the trail still!  Coffee

I can't promise what we will do next and if we do another dev blog. I'm not saying we're too cool for TIG, just saying that we're maybe growing out of our indie cocoon to other things. Some kind of weird butterfly maybe? Anyway, we will still be around on the internet.
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