Hello Fellow Indie-Devs!
After a long time (=years) of development, my game "The Terminal Angel Disease" is approaching the release deadline! It is a typical 2D Indie RPG with elements of hack'n'slay, story-driven adventure, item looting, and a sack of self irony. I'd like the DevLogs here so I decide i will write here from time to time!
The SituationFour friends - our party - live in the city "Bunga Terra Tissa Tu", formerly the scenery of a successfull computer game series, the "Deep Deep Dungeon" and its Hero "Heinz Chamberlain". But with the invention of 3D graphics, the series got sacked. The Heroes, NPCs, and Monsters became unemployed and, ehm, fat.
SUDDENLY... one morning after a hot jazz night out, new packs of monsters are roaming the city! They ride desperado skateboard, kick out street lamps, and throw empty lemonade cans on the streets!
It appears that the guardian angels of the city, the "SCRIPTS" have been abducted! And even more obscure: "Friday Guy", the man responsible for the start of the weekend, did not turn up at work this morning, but his office is wasted with mountains of chewing gum paper.
There is only one solution: We have to go down the Deep Deep Dungeon again! It has been closed for decades, and only open if schoolchildren go there for a fields trip to learn about history.
This is the beginning of an epic adventure where our lovely 2D-characters have to fight not only against baddies, cappucino hangover
and stereotyped quest-proving NPCs, but also against the threat of another dimension... the THIRD DIMENSION!!!
Features * 20 maps with each 99x99 tiles, with city, wilderness, cave, and of course dungeon settings!
* 250 items: weapons, armor, magic, food and facility items.
* Lots of NPCs to talk and trade with!
* Fighting! Once you encounter baddies, the fight screen appears and you control each party member in real time mode.
BackgroundI developed this game initially starting from 1998 and released it in 2005 in Germany only. I re-wrote the game during the last years in Java as a hobby project. 95% of the stuff is untouched: graphics (I introduced new tree graphics though), gameplay, design. It was then and now a lot of work and I decided to re-release it again!
The game is inspired by mid-90 games. Today, games tend to be short and accessible, and my game is nothing like that
Fights are frequent and hard - most people complain about that. But the story, characters, puzzles and ideas are still really fine I think.
What's next?So far I did no make a lot of publicity, but I want to track the progress here in this DevLog. I also want to collect feedback and therefore I'm working on a
demo ! The final release is scheduled after summer. If at least some people like it i'll make a sequel
VideoNow let's watch a video. This is raw, compiled footage of representive scenes of the game and shows the basic things to do: walking, fighting, looting!
SupportIf you like the project pleeeease support it via the usual suspects:
IndieDB:
http://www.indiedb.com/games/the-terminal-angel-diseaseFacebook:
https://www.facebook.com/TheTerminalAngelDiseaseTwitter:
https://twitter.com/KurtisTheBlob Official Demo VersionEnglish:
www.captainsoft.de/demo_en/tad.zipGerman:
www.captainsoft.de/demo_de/tad.zipI love to hear comments and questions!
Mathias