Bad Things Happen is a game about home invasions. You play as a father desperately trying to prohibit invaders from gaining access to his home and family.
Hi all!
Here is the first prototype for the project I am currently working on:
Bad Things Happen.
My focus for the game is the provide the player with the experience of facing the unknown- that feeling that makes you pause when hearing a noise late at night. It is essentially a game of hide-and-seek between an enemy and yourself, the stakes of which is the safety of your family and your possessions.
It is very early in development at the moment, and riddled with bugs. I appreciate any amount of feedback you would like to give- like seriously, anything at all (see below for some focused questions).
Play Bad Things Happen Here: I took the link down for the moment, will post an updated build soon(TM).
Gameplay
The game is split into two “stages”: upgrade and defend. During the upgrade stage you can buy an upgrade if you can afford it, and during the defend stage a burglar tries to break into your home and either reach one of your possessions or family members.
If the burglar reaches a possession he steals it, if he reaches a family member, “bad things happen”. Moving into the same room as the burglar causes him to run away.
Upgrade Stage
Defend Stage
Focused Questions
1)Did you understand the goal of the game?
2)Did the music fit with the theme?
3)How was the pacing of the game, did you feel things happened too quickly or too slowly?
4)Was there anything you felt is broken, or what you feel is the "most" broken?
5)Was there anything you felt worked well in the game?
6)Anything else?
Known Problems
- Music not always playing throughout the game or not restarting when the game restarts.
- Create more paths for the player to move through the house.
- Upgrade stage has various problems, such as not calculating/updating the points correctly, needing more points to buy an upgrade than its’ cost and able to buy upgrades when not having the correct amount of points.
- Only load upgrade window after first level so that the player actually has points to be able to buy something.
- Grammatical typo in one of the load screens.
- Pathfinding and navmeshes are dodgy to say the least.
- Burglar sometimes get stuck at the beginning of the level.
- Line of sight triggers and overlays sometimes show the wrong overlays or don’t show anything at all.
- Needs to be clearer what differences upgrades make during the attack stage.
- Need to provide more feedback to the player about the different end states. Currently, game overs, wins and game finished aren't really discernable.
- Need to provide more feedback about the consequences of when the burglar steals something or reaches a family member.
DevLog: http://forums.tigsource.com/index.php?topic=40750.0Thanks in advance for any feedback!