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1402046 Posts in 68028 Topics- by 61611 Members - Latest Member: Zoteling

August 11, 2022, 04:33:23 PM

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TIGSource ForumsCommunityDevLogsPlanetoid Pioneers - built with a NEW engine: Crush2D
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Author Topic: Planetoid Pioneers - built with a NEW engine: Crush2D  (Read 21543 times)
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Giant Enemy Crab
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« Reply #60 on: November 25, 2014, 03:18:49 PM »

hope you like your crab 'well done':


testing ash effects
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ephoete
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« Reply #61 on: November 26, 2014, 03:49:23 PM »

This is insane development environment, you're sat down on money folks.
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Check out my Soundcloud! https://soundcloud.com/edgar-phoete
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« Reply #62 on: November 29, 2014, 09:16:29 AM »

Thanks! we are certainly enjoying working it ourselves. PM me if you would like to get access to teh closed beta program we are launching very soon ~

Combustion physics update: things now break apart easier as they burn:
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jeprimer
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« Reply #63 on: December 26, 2014, 01:39:00 PM »

I'm incredibly excited at the concept of more Cortex Command-like gameplay. I'll be watching this closely!
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« Reply #64 on: January 07, 2015, 06:12:46 AM »

The burninatin' is making huge progress
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« Reply #65 on: January 08, 2015, 06:24:36 AM »

not to mention that FLIPBOT LIVES
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polkm
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« Reply #66 on: January 08, 2015, 07:08:50 AM »

Holy mother of god, that looks fun!
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« Reply #67 on: January 08, 2015, 02:43:16 PM »

Wow this looks incredible. I love the art! Keep up the good work. I'm looking forward to seeing how this comes along :-)
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« Reply #68 on: February 05, 2015, 04:51:59 PM »

We got the AI going, detecting and reacting to other Assemblies (creatures, vehicles) in the scene:
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« Reply #69 on: February 27, 2015, 06:42:47 PM »

ROBO SNAKE HUNT
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sidbarnhoorn
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« Reply #70 on: February 28, 2015, 01:08:00 AM »

Very cool! :-)
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Siddhartha Barnhoorn
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Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

Website:
http://www.sidbarnhoorn.com
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https://siddharthabarnhoorn.bandcamp.com
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« Reply #71 on: May 09, 2015, 03:56:52 AM »

Bot huntin' is dangerous biz:



New projectile damage model removes actual geometry piece by piece

for 60FPS video: http://gfycat.com/PlaintiveEmbellishedAmbushbug
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Flatgub
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« Reply #72 on: May 09, 2015, 04:25:55 AM »

This looks like its going to be AWESOME!!!  Grin
Looking forward to being able to play it when its ready!
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Chris MacAdam
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« Reply #73 on: May 09, 2015, 06:55:21 AM »

haha that looks great! I like when he falls apart and starts running crazier. :p ill keep an eye on this.
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SolarLune
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« Reply #74 on: May 13, 2015, 07:14:15 PM »

Yeah, great work! The game's really shaping up and looking quite interesting. What kind of game will it be (like, is it going to be mission-based, or is it kinda open-world-y)?
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Greipur
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« Reply #75 on: May 21, 2015, 04:08:44 AM »

Seeing those small bat creatures I get flashbacks to the game Exile. I'm hoping there will be many odd creatures to interact with in this game as well.
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« Reply #76 on: July 09, 2015, 03:31:20 PM »

Good eye, Greipur Smiley Exile is one of our main inspirations, next to Blaster Master et al:
http://androidarts.com/exile/exile-ish.htm

- D
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« Reply #77 on: July 09, 2015, 05:43:20 PM »

In other news, our lead artist recorded a full workday sesh of art magic today:


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Jetcutter
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« Reply #78 on: August 11, 2015, 02:06:11 PM »

Looks Amazing. Registered for testing, hope that works out.  Toast Right
Do you have a Kickstarter page up?
« Last Edit: August 11, 2015, 02:23:16 PM by Jetcutter » Logged
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