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TIGSource ForumsCommunityTownhallClimb
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Author Topic: Climb  (Read 737 times)
somin
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« on: May 31, 2014, 03:42:44 AM »

Climb is a game I developed in a few days over the course of the last week.
Its an agility twin-stick climbing game.
It tries to emulate real climbing technique employed in sportsclimbing... just without the footwork Wink

Seeing all the Uncharteds and Assassins Creeds with their "push forward to climb" mechanic I wanted to try a climbing mechanic that was a little closer to the real thing.




Play it here:
http://climb.simonklein.org


It turned out quite hard, but I didn't really want make it much easier as I want to force the player to play with proper technique. That means that its probably much easier if you know a little about climbing. While it might narrow down the target audience quite a bit, it was never the aim to be commercially viable. Just a fun little project that had to get out of my system Smiley

enjoy
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@sominklein      WIP Story Exploration Game      WIP Weltenformer      Done CLIMB
somin
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« Reply #1 on: June 04, 2014, 01:35:58 AM »

As most of the feedback I got was "way too hard" or even "frustrating" I added an "easy mode" to the build.
the original balancing is still optionally available though.

still playable at http://climb.simonklein.org
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@sominklein      WIP Story Exploration Game      WIP Weltenformer      Done CLIMB
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