Jesseyay
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« Reply #20 on: December 31, 2008, 09:58:58 PM » |
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Processing is awesomeness. Therefore I am happy.
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QuaziGNRLnose
Level 1
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« Reply #21 on: January 03, 2009, 01:12:01 PM » |
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I just figured out an awesome way to find the surface normal of a raster image :D:handthumbsupR: and now im happu as a programmer can be <= this also reminds me of salad fingers
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J.G. Martins
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« Reply #22 on: January 03, 2009, 04:10:42 PM » |
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I must be missing something here. Surface normal of a raster image. Isn't that, like, ALWAYS (0, 0, -1)? --- edit --- As in, pointing out of your computer monitor, kinda like towards you?
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Gold is for the mistress -- silver for the maid -- Copper for the craftsman cunning at his trade. "Good!" cried the Baron, sitting in his hall, "But iron, cold iron, is the master of them all." --- Rudyard Kipling
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muku
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« Reply #23 on: January 03, 2009, 04:32:54 PM » |
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I'm guessing he meant interpreting color/brightness values as elevation?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #24 on: January 03, 2009, 05:04:13 PM » |
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I just built my rather giant 3d engine on windows, after months of developing it on the mac, with almost no issues. Makes me happy. Also I'm glad that MingW exists. It would have taken me forever to get it properly setup with all of its dependencies in MSVC.
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neon
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« Reply #25 on: January 03, 2009, 06:30:53 PM » |
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my rather giant 3d engine
can you give us as much information on this as you can? because it sounds incredible
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QuaziGNRLnose
Level 1
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« Reply #26 on: January 03, 2009, 07:01:58 PM » |
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I must be missing something here. Surface normal of a raster image. Isn't that, like, ALWAYS (0, 0, -1)? --- edit --- As in, pointing out of your computer monitor, kinda like towards you? no, imagine you have drawn terrain, like hills or wtv, and you want to know the angle of a certain portion of terrain, imagine it as a 2d normal. heres a random picture from GIS to explain imagine you wanted to know the slopes normal at a certain point, so that your static snowboarder is standing at the proper angle on the slope, but all you had was an image like this. imagine you drew your graphic (lets say grant ?) standing on flat ground and you wanted him to look like he does in that image, when hes standing on any given point of the slope, thats where you need the normal. and i found a way to do just that which makes me happy xD
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J.G. Martins
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« Reply #27 on: January 03, 2009, 08:12:08 PM » |
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Ah, I have been enlightened!
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Gold is for the mistress -- silver for the maid -- Copper for the craftsman cunning at his trade. "Good!" cried the Baron, sitting in his hall, "But iron, cold iron, is the master of them all." --- Rudyard Kipling
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Javilop
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« Reply #28 on: January 03, 2009, 08:42:46 PM » |
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I'm just completly drunk. Borracho.
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Aik
Level 6
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« Reply #29 on: January 03, 2009, 09:52:11 PM » |
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I jumped ship from my gagantuan project in c++ (which was meant to be small and compact, and stuff, but grew into a monstrosity) to a nice little thingy in Python where progress is being made! And I didn't even know Python before this - it only took a few days to feel comfortable with it.
Also, my little sprite man now falls down due to the power of GRAVITY!
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #30 on: January 03, 2009, 11:14:31 PM » |
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can you give us as much information on this as you can?
because it sounds incredible
All will be revealed in due time
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neon
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« Reply #31 on: January 04, 2009, 10:47:11 AM » |
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can you give us as much information on this as you can?
because it sounds incredible
All will be revealed in due time i hope so
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Loren Schmidt
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« Reply #32 on: January 07, 2009, 03:14:29 AM » |
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I'm happy because FlashDevelop is working! I haven't got the spaceman game switched over yet (I have to switch over to manually embedded resources instead of using the library). But I've got something else working: http://forums.tigsource.com/index.php?topic=3730.15It's a toy for playing with platformer physics in real time.
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Nitro Crate
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« Reply #33 on: January 07, 2009, 06:19:17 PM » |
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I've got a great idea on how to implement component based programming in C, and I'm excited to start coding it in. (The complete failure will be a great learning experience)
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BorisTheBrave
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« Reply #34 on: January 08, 2009, 03:59:12 AM » |
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I've got a great idea on how to implement component based programming in C, and I'm excited to start coding it in. (The complete failure will be a great learning experience) C ? I'm expecting to see you in the grumpy programmer room before long.
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Franck Lagora
Level 0
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« Reply #35 on: January 10, 2009, 11:32:32 AM » |
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It may sound dumb, but I tend to naturally make simple things outrageously complex. So right now, the "story vs gameplay progression" system I'm digging look just as I want it to be. Work in progress...
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No time means no future.
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Robotacon
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« Reply #36 on: January 10, 2009, 12:07:58 PM » |
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I've just ported the core game mechanics of my current game project from C# XNA to C++ SDL. My C++ is rusty like a tin man so I'm very pleased.
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Zaknafein
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« Reply #37 on: January 10, 2009, 06:22:04 PM » |
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I'm happy because everytime I build a new thing using Windows Forms it looks more professional, has better user experience values and takes less time to build. Yay for slowly learning how to use tools correctly.
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joshg
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« Reply #38 on: January 12, 2009, 06:10:28 AM » |
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I'm happy because I'm starting a no-deadlines, no-pressure roguelike project for myself using Common Lisp. This makes me happy because a) I'm making use of this Lisp book I bought a while ago, b) I likes learning new coding languages, and c) I found a pretty nice high-level 2d game lib (named "Pixel Art Library", or PAL) that I can use in both Windows and Linux. Once I had the library installed correctly, I could start dumping junk to the screen in about as few lines as an equivalent Processing sketch. This also made me very happy. Hopefully I will reach the point of Lisp enlightenment where I'm writing my own macros and scoffing at all lesser languages that don't allow you such luxuries. That and/or maybe I'll have a weird roguelike to share with everyone. Oh and also this page at roguebasin makes me happy because it lets me stop over analyzing what to implement first or what features I am going to need. There should be more lists like this. How to Write a Roguelike in 15 Steps
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these are from an actual radio shack in the ghetto
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increpare
Guest
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« Reply #39 on: January 12, 2009, 06:11:44 AM » |
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Ah, interesting joshg! Keep us up to date on how things are going
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