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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The happy programmer room
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Author Topic: The happy programmer room  (Read 677782 times)
wademcgillis
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« Reply #2880 on: September 24, 2012, 05:37:02 PM »

Probalty because smartphones are made by people you think about what they are doing. Even animations are much smoother on a smartphone then on any high-end pc...
Big Laff
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nospoon
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« Reply #2881 on: September 26, 2012, 07:23:54 AM »


My game works now. yay.
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ThemsAllTook
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« Reply #2882 on: September 26, 2012, 08:46:25 AM »

My game works now. yay.

Call me crazy, but I really like the way that looks. It's so ugly it's pretty, or something like that...
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nospoon
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« Reply #2883 on: September 26, 2012, 11:54:04 AM »

My game works now. yay.

Call me crazy, but I really like the way that looks. It's so ugly it's pretty, or something like that...
Thanks.
The graphics are very early WIP, but I will go with a crappy graphic style (but better than that).
I have the turn based system, dungeon generation, turn animations etc. working, so now I only need the weapons/damage/stats/attacking and I can start making game content.
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zalzane
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« Reply #2884 on: September 26, 2012, 12:01:55 PM »

Probalty because smartphones are made by people you think about what they are doing. Even animations are much smoother on a smartphone then on any high-end pc...

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ink.inc
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« Reply #2885 on: September 26, 2012, 03:41:36 PM »

Probalty because smartphones are made by people you think about what they are doing. Even animations are much smoother on a smartphone then on any high-end pc...

post of the year
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Azure Lazuline
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« Reply #2886 on: September 26, 2012, 05:17:06 PM »

Back on topic now?

I just tried out a line-segment-to-point distance test, and it worked first try. That's not supposed to happen.
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moi
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« Reply #2887 on: September 26, 2012, 07:18:00 PM »

Back on topic now?

I just tried out a line-segment-to-point distance test, and it worked first try. That's not supposed to happen.
was it done on a smartphone?
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subsystems   subsystems   subsystems
Belimoth
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« Reply #2888 on: September 26, 2012, 07:34:34 PM »

Back on topic now?

I just tried out a line-segment-to-point distance test, and it worked first try. That's not supposed to happen.

There is something wrong with it and you'll never find out what.
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wademcgillis
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« Reply #2889 on: September 27, 2012, 04:12:16 PM »

Back on topic now?

I just tried out a line-segment-to-point distance test, and it worked first try. That's not supposed to happen.

There is something wrong with it and you'll never find out what.
Truth.
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Muz
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« Reply #2890 on: September 27, 2012, 06:55:54 PM »

Probalty because smartphones are made by people you think about what they are doing. Even animations are much smoother on a smartphone then on any high-end pc...

Well, the higher end smartphones do have a better screen than most good monitors. Both Android and iOS are messed up operating systems; far less pain to do anything on a PC.

Back on topic now?

I just tried out a line-segment-to-point distance test, and it worked first try. That's not supposed to happen.

There is something wrong with it and you'll never find out what.

Lol... everything that's ever worked without knowing how it works has an Achilles heel that shows itself a few years later.
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Dacke
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« Reply #2891 on: September 27, 2012, 11:28:46 PM »

You are supposed to get some initial bug anyway, even if you know exactly what you are doing.
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programming • free software
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InfiniteStateMachine
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« Reply #2892 on: September 28, 2012, 08:42:42 PM »

Main rendering code for Vita engine complete. Now onto tests and then building the higher level framework.


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Muz
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« Reply #2893 on: October 01, 2012, 08:44:45 PM »

Love keyboard shortcuts on IDEs  Smiley
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Nix
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« Reply #2894 on: October 01, 2012, 09:59:27 PM »

I want you to meet somebody
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Graham-
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ftw


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« Reply #2895 on: October 01, 2012, 10:17:03 PM »

dingding.
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_Tommo_
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« Reply #2896 on: October 02, 2012, 10:32:34 AM »

I got annoyed that Sublime Text 2 is only available to those nasty guys programming with non-native languages (read: not C++) so I maed this:



It turned out pretty nice, I'm only missing "GoTo Anything" and the smooth scrolling so far!

(if anyone wants hints on how to do this, I can make some info dump Smiley )
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Liosan
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« Reply #2897 on: October 02, 2012, 11:12:05 AM »

(if anyone wants hints on how to do this, I can make some info dump Smiley )
Woooo cool, I want one for eclipse! Anybody know how to do that in eclipse CDT?

Liosan
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_Tommo_
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« Reply #2898 on: October 02, 2012, 11:31:52 AM »

Woooo cool, I want one for eclipse! Anybody know how to do that in eclipse CDT?

Liosan

I don't know at all Durr...?
A good start would be to open "~\AppData\Roaming\Sublime Text 2\Packages\Color Scheme - Default\Monokai Bright.tmTheme" and peek the hex values from the original color theme...
IDK if in Eclipse you can change the UI color, add the scrollbar etc.
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Klaim
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« Reply #2899 on: October 02, 2012, 02:11:25 PM »

What did you "made"? the colors? i don't see what is specific to Sublime2
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