1.42gb for a 2D game? Wow. I'm really curious what's taking up all the space.
I just have some cleaning up to do. I honestly haven't thought much about compression at this state.
I think the logo would be hard to read for anyone who didn't already know the name (Mainly the word "Ninja").
Noted. I've been back and forth on it myself.
The word "Score" in the top right was cut off in a window at 1280x960 (Picked a random windowed resolution). I didn't check out other resolutions.
I need to go through and perfect the UI scaling. I had a quick fix in there while I focused on other issues.
Selecting my character by pressing Left or Right, even though the text is arranged vertically, felt really wrong. Also, there didn't seem to be enough of a deadzone. Just touching my left stick would sometimes switch characters. The deadzone was a problem during gameplay too.
In my last build I had so much dead zone the the diagonal directions weren't responding. This is really the first time I've worked with joysticks. I need to do more reading on the subject or see how other people approach this issue.
I really dislike the movement. Combat feels clunky. I don't like how my character lunges forward if I attack while moving, because it throws off my timing.
I've been on the fence about whether the "lunge" attack is a good call. I think it works well for the jump kick and I was trying to do something similar with the running attack but I agree it's not great right now.
I wish the attack animations didn't take so long. If I could swing my sword as soon as his leg starts to lower or something, that would make the combat flow a bit better, I think.
Agreed. Timing on the attacks and successive attacks still need to be refined.
With the aerial attack, I found it hard to judge how close I had to be because the attack doesn't look like it has any range whatsoever.
Maybe this is something that can be fixed through tweaking the animation.
Even ignoring the camera bug that ThisIsAvery mentioned, the camera seemed to be positioned strangely. It might be another issue with the chosen resolution. I couldn't see as far to the right as I could to the left. I would prefer to be able to see in whichever direction the character is facing, because there were a lot of blind jumps with the current camera.
I have it flipping sides depending on which direction the player is facing but it's clunky and I think it gets stuck or way off sometimes. This is the main advantage the controller has with the right analogue being a way to look around but the camera definitely needs help right now.
I hate that I go back to the character select every time I die. It destroys the pacing, in my opinion.
This is interesting. I was trying to give the player a way to change suit colors in between plays but it could be reworked as more of an optional thing. Like a line of text that blinks "Press Y to change suit color" for a few seconds after you die.
Why is the in-game menu control inverted? Pressing down on my stick moves the selection up.
Bug: Dead enemies just stand there.
Bug: If I'm knocked down, I can slide left or right while lying on the ground.
Bug: After playing Orange, I died and selected Green only to turn into the Orange ninja right after spawning.
Bug? If I change direction quickly, I can moonwalk.
Bug: When I die, the music often starts and then restarts as the character select loads.
Bug: The in-game menu was incredibly unresponsive. I only managed to get to the Controls screen, and only once.
Bug: While in the in-game menu, certain actions caused my ninja to move even though the game was paused (and when I managed to unpause, my ninja flew sideways into a pit).
Bug: After the second building you can enter, I mis-timed my jump, fell into the pit, jumped in mid-air, teleported to the far wall, fell, jumped again, teleported again, repeated that cycle about ten times and then appeared on top of some flying vehicle or whatever it is above that pit. Then I fell into the pit and died because I was so thrown off by that last teleport. I was also changing color every time I jumped.
I like the music a lot. The stealth aspect seems decent. I love that the game gives me the option to explore the areas, which a lot of games these days don't allow or encourage. I gave up playing, though, because I couldn't deal with the bugs and clunky/unpredictable movement. The game's certainly got potential, though. If it gets fixed up a bit, I'll probably give it another try.
Thanks so much for being so thorough! I have much to work on.
![Gentleman](https://forums.tigsource.com/Smileys/derek/gentleman.gif)