You actually don't have to make the view/room bigger to shake the screen, I just had this rotate thing left in from a test. I'm not quite sure if I'll leave it in or change it back. It doesn't look great in the gif mostly due to cutting the gif down to 10fps to make it more portable.
It looks fine running at 30+. Others have mentioned it though, so it'll probably change.
What about this idea, the screen shakes depending on the orientation of the impact.
I'm thinking about the boss battle with the blow fish that's on the front page.
If the object impacts the floor (like the boss does) or ceiling then the screen shakes up and down.
But if he slams into the side of the walls (like the main character's dash) the screen would move left and right.
Just putting in my 2 cents ^^
actually this is pretty stellar taken one step further; you could have the amount of screen shake dictated by how far away you were from the wall when teleported. like, the most amount of shake possible (probably what you have in this gif above) would be from teleporting across to a thin wall that you were standing on the other side of before your jump
and the tiniest would be teleporting into a wall you're facing and right next to
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