My Gosh...

This game is looking
BEAUTIFUL! This is some of the best sprite work i've seen in quite some time!
Keep up the incredible work!

Thanks alot!
Update #8 -- Combat equipment and the HUD -- 8/30/2014Working on menus, more HUD stuff, and how equipment currently works.

So this is what it currently looks like. There are 3 things the action HUD shows:
- Main weapon & Skills
- Offhand
- Artes
- Main Weapon -The magic blade Estelle summons when fighting. The spell she uses to weave its form it can be changed using objects dropped from enemies, basically allowing you to equip different weapons. These provide various cool passive traits, and also give Estelle access to different abilities. Her starting weapon, 'Rose', has no special abilities, but a balanced set of stats.
(There's no crafting system, you just get the weapons)
An example of an early weapon, the Flametongue. It converts a percentage of your damage to Fire damage. But unlike the starting weapon Rose, it adds a new attack to your arsenal as long as you have it equipped. For example, this skill, [Heatstrike], is a flaming sword slash that shoots 3 short-range fireballs.
- Weaved Skills -
As for how they work, there's a dedicated "Special Attack" button that executes your weapon skills. There's Neutral, Side, Up and Down, kind of like how Smash Brothers does its special attacks. They're also color coded for elements.
- Each weapon has its own combination of special abilities ("
Falling Meteor Edge", "
Super stabby attack MKII", ect) along with its passive traits (
+20 damage,
+1 targets,
+10% Life Absorb, ect). Some even have negative traits.
- So overall, you will find many different weapons, but they don't progress linearly in power. You can also switch between a few of your choice of them the fly!
(This'll be easier to explain when I show the equipment menu.)- Offhand and Artes -
On the opposite side shows Offhand. It's still in progress, i currently don't know how deep i'd like to make it for worries of overreaching myself, But at its lowest form, it's for environmental interaction. Ideally, it will also involve temporarily taking enemy weapons.
The fireball skill icon there actually refers to your currently equipped magic artes. Just like weapon skills you can have 4 equipped at once, but they are independent of your weapons and are equipped in the Artes menu.
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Programming more base engine things, everything seems to be going well enough, just a bit slow because I have to design and animate stuff as well. The combat is starting to feel alot more fluid now, especially on gamepad. I just have to put some more enemies in, and I can put out a playtest.