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TIGSource ForumsCommunityDevLogsQualia - A 3D JRPG
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pikpiak
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« on: June 20, 2014, 09:36:55 AM »

Have been working on a JRPG prototype on and off now on Unity, wanna take a leap of faith on this forum to try and finish it with your support and feedback.

Title: Qualia
Genre: JRPG
Platform: PSVita ( since they opened up their development + they support a pipeline with Unity )

Selling points:
1. A command based battle system that rewards timing, a feature that I always like in my JRPGs.

2. Simple skills customisation and intuitive battle controls ( simply make a link from unit to unit to trigger command )
    - Heroes and mobs are arranged in a 4 v 4 layout similar to the D-Pad buttons and the 4 buttons on the right of your PSVita/controller.
    - Of course, they are assigned to the respective buttons.
    - Simply form up different linkages ( e.g. Hero A to Hero B, or Hero A to Mob A + B + C ) to trigger commands.
    - Commands use up turn currency known as Link Points ( I guess you can call the battle system Link System too for now )

3.Deliver intense battles even with this almost intuitive control system.
    - Parry against an enemy's multi-hit attack, like in SF3 Daigo vs Justin Wong, which rewards you bonus link points.
    - Fend off any attacks until link points charge to 100 ( there's no cap, as long as you remain alive ), then unleash hell on enemies.

4.A fairly simple plot ( I'm no writer ) and short game ( 5 to 6 hours for a start first )
    In Sine Qua, a world similar to ours, an ancient organisation stepped out of the shadows when they destroyed modern civilisation with a bio-engineered nano-machine pandemic. Known as the Nascents, their predecessors had been behind every destruction of lost, advanced civilisations of the past. The last survivors escaped into space, and it wasn't till a century that they, or what's left of them, descended to bring an end to this self-righteous group of mass murderers.


What's done so far:

1. A working prototype that tests out various modules ( battle/cutscene/dialog/encounters/xml save files etc ).

Some gifs ( with working assets )

Dialog+Cutscene


Battle System


Map movement + Encounter transition.


Rough Dev Roadmap

1. Ironing out plot and characters.
2. Character concepts
3. Environment concepts
4. Storyboard
5. Game data planning
6. Assets planning
7. Assets production
8. Coding
9. Polishing

Look forward to some sketches next!
« Last Edit: June 21, 2014, 12:57:57 AM by pikpiak » Logged
pikpiak
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« Reply #1 on: June 30, 2014, 08:56:00 AM »

Week 02 updates -

Fleshed out plot further roughly, still need time to tie up loose ends.

Some sketches ( some old, some new ).





names not finalized



Week 03 Plan -
1. Plot outline ( with locations and brief )
2. PSVita environment setup and Unity build test.
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cystem glitch
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« Reply #2 on: June 30, 2014, 10:15:10 AM »

looks really cool! good luck
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You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
pikpiak
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« Reply #3 on: August 01, 2014, 12:46:12 AM »

Some gif fun


Character sheet WIP



Taken a step back (again) for the plot and environment, gonna catch up this weekend.
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Rebusmind
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« Reply #4 on: August 01, 2014, 02:01:58 AM »

Interesting (and pretty ambitious), I'll follow this. Smiley
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