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TIGSource ForumsCommunityDevLogsKradens Crypt
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poohshoes
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« Reply #20 on: December 24, 2018, 12:37:43 PM »

The room layout is randomly generated and the image below is what we used to do for doors that don't go anywhere.


I put in some new tags so you can tag an object as Supporting the door (and get's deleted if the door is deleted) or Replacing the door (and get's deleted if the door is a valid exit.  This way looks much cleaner.


Currently in the editor you end up with everything overlapped so I'm going to add a feature so you can toggly between displaying everything, supports, or replacers.
« Last Edit: December 24, 2018, 03:30:33 PM by poohshoes » Logged

poohshoes
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« Reply #21 on: February 07, 2019, 10:34:18 PM »

This week I added a curve editor that I hope to use for many things but initially am using so that the players acceleration can be based off it's linear velocity instead of a static value.


There's also a debug viewer that lets you visualize where on the curve you are to help you edit the curve just right.


I've put a ton of work into making the game easy to edit in hopes that the non programmer member of the team can have a lot of control of game feel and I'm hoping they will use this a lot.
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