Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1322968 Posts in 59589 Topics- by 50732 Members - Latest Member: Syrikzero

November 22, 2017, 05:49:30 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsVane
Pages: [1] 2 3 ... 7
Print
Author Topic: Vane  (Read 28625 times)
RasmusDeguchi
Level 0
**


View Profile WWW
« on: June 23, 2014, 12:08:42 am »



A child with an odd ability stuck in a strange land. A dangerous natural environment inhabited by a strange civilization. Vane is an open-world adventure game based on mystery and exploration.

Hey folks!

My name is Rasmus Deguchi and I'm the noisy end of Friend & Foe games, an independent studio formed by me and four other moderately handsome fellow artists & wannabe coders out here in Tokyo. This marks the start of our devlog for Vane, a strange adventure game that we are all very excited about. We are super stoked to be here and show our progress, and look forward to posting updates and hearing feedback. Currently we have an early prototype that we continuously build and expand on and things are progressing pretty well. Rui Guerreiro, the main creative force on the project, will be the one taking over most of the devlogging from here on out as soon as I shut up.

Vane is a single player adventure about exploring a world and it's mysteries, and about unraveling the forces behind this strange land. As such we will have to balance some story reveals without spoiling too much, so apologies in advance if things sometimes are a little vaguer than you'd like - it's our goal to be as forthcoming about the game as possible without ruining things.

Friend & Foe is made up of Ivar Dahlberg, Rui Guerreiro, Thomas Lilja, Victor Santaquiteria and myself - five guys who've spent lots of time as artists in the game industry and long ready for the indie adventure. Rui and I used to work together at Sony on The Last Guardian, and the other guys have numerous big-league titles under their belt, like Bionic Commando, Battlefield 3 and Killzone. In a lot of ways we know what we're doing, but at the same time we are all noobs at this. Watch us try to figure it out Smiley

All in all we are super excited to finally go indie and share our development with the world. We hope you'll like it too.

Giffage!







« Last Edit: January 24, 2017, 05:58:53 pm by RasmusDeguchi » Logged

Backseat Driver at Friend & Foe. Vane Devlog
NemoDev
Level 0
**


View Profile
« Reply #1 on: June 23, 2014, 02:07:28 am »

Oh shit! I just read the news about you guys starting a studio, you're doing a devlog here too? Awesome! Definitely following this

Good luck with everything and getting as close to that crazy vision as possible
Logged
Nate_G
Level 1
*



View Profile WWW
« Reply #2 on: June 23, 2014, 02:08:39 am »

This is tremendously exciting. I love the look of it, and I'm all for exploration based games. I'll be following this very closely!
Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
Triturus
Level 0
**



View Profile
« Reply #3 on: June 23, 2014, 02:48:20 am »

Those environmental effects look amazing
Logged
Golds
Loves Juno
Level 8
*


Juno sucks


View Profile WWW
« Reply #4 on: June 23, 2014, 03:01:57 am »

this looks absolutely stunning
Logged

@doomlaser, mark johns
Ant
Guest
« Reply #5 on: June 23, 2014, 03:09:59 am »

o god
Logged
jiitype
Guest
« Reply #6 on: June 23, 2014, 03:22:02 am »

Wow, this looks really damn sexy. How long have you guys been working on this?
Logged
Xtra Mile
Level 0
**



View Profile WWW
« Reply #7 on: June 23, 2014, 03:24:29 am »

I'm getting a Journey vibe here. Nice!
Logged

TinyAngryCrab
Level 0
**


o


View Profile
« Reply #8 on: June 23, 2014, 03:37:58 am »

What're the technical details? You guys using unity/your own in-house engine? Any information on how you are achieving those effects etc?
Logged
Tronz
Level 0
*


View Profile WWW
« Reply #9 on: June 23, 2014, 03:41:39 am »

Wow, I just stumbled upon this game earlier today. Loving the solid art direction, helps having a team with artist backgrounds  Wink

Btw, you guys should check out the thread happening on Neogaf, people are really liking what they have seen so far
http://www.neogaf.com/forum/showthread.php?t=842654

Keep it up! I'll be following along
Logged

Artist @ Aurora44
Working on Ashen
RuiGuerreiro
Level 0
*


View Profile WWW
« Reply #10 on: June 23, 2014, 03:52:22 am »

Wow, this looks really damn sexy. How long have you guys been working on this?

Development on Vane started around March, It grew from a prototype that I did on my own for the first two months, with Thomas joining me early on with sound design, and last month Rasmus and Ivar joining in too.
So it actually had a slow start.
Logged

Art/Code at Friend & Foe
RasmusDeguchi
Level 0
**


View Profile WWW
« Reply #11 on: June 23, 2014, 03:56:44 am »

We've seen the NeoGAF thread, yeah Smiley Thanks guys for the warm reception so far! We've been lurkers here for quite some time so it's great to finally contribute with something.
Logged

Backseat Driver at Friend & Foe. Vane Devlog
RuiGuerreiro
Level 0
*


View Profile WWW
« Reply #12 on: June 23, 2014, 04:06:42 am »

What're the technical details? You guys using unity/your own in-house engine? Any information on how you are achieving those effects etc?

We`re using Unity for all our Projects, I`ll go more in-depth on how we achieve some of the effects later on.
Keep watching this space.
And Thanks again everyone for the really positive feedback so far Grin!
Logged

Art/Code at Friend & Foe
siskavard
Guest
« Reply #13 on: June 23, 2014, 07:30:40 am »

Holy crap! This honestly looks more interesting than The Last Guardian. Looking forward to following the progress!
Logged
Aquanoctis
Level 6
*


View Profile WWW
« Reply #14 on: June 23, 2014, 07:59:03 am »

Looking good! I'll def be following this
Logged

XRA
Level 4
****

.


View Profile WWW
« Reply #15 on: June 23, 2014, 08:00:25 am »

absolutely beautiful, this has made my morning, great to hear you're using Unity as well.
Logged

nelson
Level 0
***


hop hop hop hop


View Profile WWW
« Reply #16 on: June 23, 2014, 08:04:48 am »

Man this looks terrific guys
Logged
Audiosprite
Level 2
**



View Profile
« Reply #17 on: June 23, 2014, 08:23:41 am »

Hot dang
Logged

CNIAngel
Level 0
**


Games


View Profile WWW
« Reply #18 on: June 23, 2014, 09:06:33 am »

This is looking really nice. Gonna follow this devlog.
Logged

TautNerve
Level 0
***



View Profile WWW
« Reply #19 on: June 23, 2014, 09:41:47 am »

Looks great, I like the aesthetic quite a lot.
Very interested in hearing out more about the game mechanics.
Logged

Let's tweet together:
@TautNerve
Play my games here:
Itch.io page
Pages: [1] 2 3 ... 7
Print
Jump to:  

Theme orange-lt created by panic