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TIGSource ForumsDeveloperArtWorkshopGeometric low-poly style, hit or miss?
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Author Topic: Geometric low-poly style, hit or miss?  (Read 1051 times)
eeedni
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« on: July 02, 2014, 01:20:17 PM »

This is an in game screen from Huldra's Path, my current 'main' project.

What do you think? Good? Bad? What should I change?

edit: image way too big, here's a link to full http://nowarpzone.com/wp-content/uploads/2014/07/7-2-2014-3-16-37-PM-44c3.png and a lossy thumb

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